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Exclusive Fullscreen mode gives games direct access to the graphics hardware, allowing them to take control of display settings, including HDR. Ie. HDR could be enabled in Windows and disabled in your game.
With DX12, games always use the (DXGI) Flip Model, which means the Windows DWM (Desktop Window Manager) sits between the game and the graphics hardware. Ie. If HDR is enabled in Windows, then the game is forced into the same colour space.
Developers should really be greying out the HDR on/off option if their game is running on DX12 with HDR enabled by the OS.
Basically if a game uses DX11 or earlier, exclusive fullscreen mode should still be available, allowing the game to set its own colour space.
Also, there is a new setting in Windows 11
System > Display > Graphics > Default graphic settings > "Optimisations for Windowed Games".
If enabled, it might be forcing the flip model onto games which are not using DX12. So maybe toggle that to off and see if it makes a difference.