windows 11 hdr
why even if I turn off the hdr in the game settings the colors are always compromised by the hdr? I have to turn it off from the Windows settings every time I don't want hdr on a certain game, for example: Cod and Skyrim...
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Showing 1-4 of 4 comments
metamec Sep 11, 2024 @ 2:38am 
It's probably an unintentional side effect of Exclusive ("true") Fullscreen mode being removed from DirectX 12.

Exclusive Fullscreen mode gives games direct access to the graphics hardware, allowing them to take control of display settings, including HDR. Ie. HDR could be enabled in Windows and disabled in your game.

With DX12, games always use the (DXGI) Flip Model, which means the Windows DWM (Desktop Window Manager) sits between the game and the graphics hardware. Ie. If HDR is enabled in Windows, then the game is forced into the same colour space.

Developers should really be greying out the HDR on/off option if their game is running on DX12 with HDR enabled by the OS.
Originally posted by metamec:
It's probably an unintentional side effect of Exclusive ("true") Fullscreen mode being removed from DirectX 12.

Exclusive Fullscreen mode gives games direct access to the graphics hardware, allowing them to take control of display settings, including HDR. Ie. HDR could be enabled in Windows and disabled in your game.

With DX12, games always use the (DXGI) Flip Model, which means the Windows DWM (Desktop Window Manager) sits between the game and the graphics hardware. Ie. If HDR is enabled in Windows, then the game is forced into the same colour space.

Developers should really be greying out the HDR on/off option if their game is running on DX12 with HDR enabled by the OS.
gotcha, so it's a common problem that there's nothing we can do about it
metamec Sep 11, 2024 @ 2:52am 
If this is happening with older games like Skyrim, then I would think setting them to full screen (not full screen borderless) in game should solve the problem?

Basically if a game uses DX11 or earlier, exclusive fullscreen mode should still be available, allowing the game to set its own colour space.

Also, there is a new setting in Windows 11

System > Display > Graphics > Default graphic settings > "Optimisations for Windowed Games".

If enabled, it might be forcing the flip model onto games which are not using DX12. So maybe toggle that to off and see if it makes a difference.
Last edited by metamec; Sep 11, 2024 @ 2:53am
Originally posted by metamec:
If this is happening with older games like Skyrim, then I would think setting them to full screen (not full screen borderless) in game should solve the problem?

Basically if a game uses DX11 or earlier, exclusive fullscreen mode should still be available, allowing the game to set its own colour space.

Also, there is a new setting in Windows 11

System > Display > Graphics > Default graphic settings > "Optimisations for Windowed Games".

If enabled, it might be forcing the flip model onto games which are not using DX12. So maybe toggle that to off and see if it makes a difference.
ill try
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Date Posted: Sep 11, 2024 @ 2:20am
Posts: 4