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Rapporter et oversættelsesproblem
Valve mentioned it since the first day of Steam's existence in their terms of service but people usually never read or look into the ToS/EULA and acting surprised when someone tells them the truth up front.
Once they see the wall of text, immediately scroll to the bottom, tick the box, and click Next
Which is a completely normal behavior to do but I do expect people to maybe do some research to understand into what they are getting themselves into lmao
Seems like it was too much to expect but oh well! now they know!
Um, i'm not outraged though.
Pretty bold of you to assume that I am and even more bold of you to assume I made this thread to seek attention.
No, I made this thread purely out of curiosity and confusion because it's been like this since digital storefronts were conceived so I'm just trying to make sense of why people are so worked up and making a big stink over it...or at least choosing now to make a big stink out of it if it's as big an issue as they make it out to be.
I know paying money to buy a game only to be told you only bought the license to use the game instead of owning it outright is annoying to most, and I assume it's those people making a huge stink out of this, but they should've known that going in if they took the time to read Steams ToS/EULA.
In answer to your question, it has always been the case. Digital, physical, that doesn't matter. You have always only purchased the right to access the experience. It's been that way since the dawn of gaming some 54 years ago. This is also the case for books, music, films, and any other creative experience. The ownership of those experiences remain with the creator or publisher (or, in the case of being sold, whoever purchased the intellectual property rights). Buying a game from a store does not grant you intellectual property rights.
- You don't own the ip to the games you buy never have. because the copyright holder owns that