Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Achievements influence how I play the game. I'm looking out for something specific that I otherwise wouldn't pay attention to. I'm using a specific strategy rather than taking a more natural approach. I'm playing the game a 2nd or 3rd time.
So no you shouldn't (not that you could) force every game to have achievements.
Sure, you could also make every achievement hidden, but that's not always a good look either.
I agree here. Leave it up to the developers and if you don't like that they aren't in it vote with your wallet.
Achievements are nice in some games but they really shouldn't be the deciding factor whether you buy a game or not. I played plenty of games before achievements were a thing and that didn't stop me from loving them.
The overall content in a game should be the reason one plays a game. If one is only interested in a game because of Achievements, then the game is not very good, or the player is simply playing games for the wrong reason.