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1.2 combat arts that you choose before every mission (No more 5 combat arts that you can change ANY TIME)
2. You have AI companions if you don't have friends
3. No massive open world
4. No special mounts anymore.
5. We propably do not even have skills to choose from like Sword lore, speed lore, Dual Wielding, Disarming, Armor, Parrying, Concentration, Damage lore and 30 other skills.
6. Propably less secrets, caves and hidden bosses
7. I heard that enemies no longer drop loot. You buy ♥♥♥♥ from merchants before new mission.
What the ♥♥♥♥ happened to Sacred?!?
2. Why would having an option of AI companions both you?
3. No massive open worlds, means I'm going to spend less time getting lost.
4. I don't need a mount, and isn't this the kind of AI companion you were complaining about in 2?
5. No special skills? That means you are going to have to depend on your playing skills and your brain instead of your prowess with a controller to select all those special skills.
6. & 7. Probably.... and I heard....
I love to play games that are fun, and don't need tons of icing on the cake to enjoy it.
2. It doesn't bother me if they actually do something and do not get stuck in places.
3. How the hell can you get lost a big world if you have a map?
4. What do you mean? In previous games mounts are used to get in places faster and increase your survival chance.
5. That made previous games more fun and your character more unique. You could try different builds and that increases replay value a lot. Also your character would feel different even if you and stranger have the same character. You use spears efficiently and have high armor while stranger uses bows and relies on speed.
Now you play the game through in 5-10 hours no doubt and do you want to play it again? No. You remember those linear small maps and you can't try new fun builds. This was big problem with Diablo 3. I stick with previous Sacred and Diablo games.