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According to the latest Steam hardware yearly survey less then 1.5% of Steam users use a VR headset.
Thats actually DOWN from a year ago where it was at 1.7%.
I bought one years ago, used it for a few months, thought " yeah that neat" and then put on a shelf where it collected dust for the next 2 years before i sold it to a friend for cheap.
VR is just "not there" yet. Its still too clumsy and bothersome to wear those headsets, not even considering all the space you need for many games.
I think VR will only take off when the tech is so good that you can fit everything into a sunglasses sized device.
Then VR will explode. Till then its a very small niche on the PC market.
Also META is controlling the market nearly effortlessly with around 70% of headsets being META ones. So there is even less reason for other companies to make headsets with that small a market.
It will always be plugged into my desktop PC or laptop.
I'm also not interested in having a facebook account for it ...
If anything I personally don't want resources to be drawn into that field. Simply because it steal time and resources from actual game making. If it was its own niche thing then that would be something else but I don't know how many times in the past few years I've seen some devs deciding to suddenly "adapt" their game for VR... Time and effort which could have been used to actually work on and improve their game instead. Or work on a sequel.
So... Yeah.
Half-Life Alyx is an amazing experience and easily becomes the best Half-Life game to date. I played the originals ones on release too btw.
I'm pretty sure VR is here to stay and for those who wish it all to fit into some sunglasses? Yeah that tech is not here and not within the next decade.
I bought my HTC Vive 2016 and VR is still alive today.
Something that, very sadly, the generations after mine seem to have slowly but surely forgotten. Sometimes being able to remember a time when technology was not even part of our life at all is both a blessing and a curse.