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1 - Publishers not offering season passes on Steam (but selling all the respective DLC for higher prices piecemeal instead).
2 - Publishers only giving vague release dates that are as late as possible. So something like Winter 2025. This means publishers have until the end of March 2026 to release whatever they promised (which will be as little as possible), before Valve MIGHT take action on their own accord (and Valve actually allow longer delays if the publisher consults with them).
3 - There will be a wider spread of the yearly season passes instead of a single pass that covers the lifetime of the game.
Also publishers do not have to tell you exactly what's in a season pass, only a vague idea.
In other words, don't expect to be getting massive refunds involving season passes. Valve's words are designed to look good in articles and when spoken by YouTubers, but they should not be taken at face value; there're plently of opportunities for the wording to be interpreted in ways that actually negatively affect Steam customers.
Game releases are late all the time. The new rules are designed to make sure that if a game developer ignores their promises, action can be taken.
So more certainty for consumers? Still sounds like a win to me.
For comparison, the Elden Ring: Shadow of the Erdtree DLC, which is fully released, says:
Games and DLC on Steam have never been required to give an itemized list of every asset and name that players might encounter during their play. The "vague idea" sounds a lot like how DLC is described right now, which is something I haven't seen any complaints about.
Valve isn't going to require game developers to spoil their games' content for players before it's even been released.
Potentially removing customer choice while forcing a higher price over all is not a "consumer win".
With enough loopholes that no action will ever be taken in the majority of delays, etc. Valve state that descriptions don't have to be detailed. So "one new location, a new weapon, and a new enemy" is sufficient description which doesn't really tell anyone anything more detailed than current descriptions do.
Higher overall pricing and more nickel and diming is not a "win".
Exactly. Things staying the same is not a sudden new "pro-consumer" move. It's the status quo.
There are little wins here, only more opportunity to screw over Steam customers in the future.
Seems rather basic