BotColony Nov 9, 2024 @ 2:24pm
Anybody has experience with monetizing a GaaS on Steam
We're planning to start a private Beta Our Bot Colony _redux game, an online adventure game ( the original Bot Colony is also an online game). We plan to initially invite the players of the original Bot Colony to this private Beta. Bot Colony _redux relies on cloud services like ChatGPT, Microsoft Speech-to-text, Elevenlabs text-to-speech, so it will cost us money to actually launch a free demo (which we plan to do). Both the free demo and the full game need to work with a wallet . The wallet will be transferable from the demo to the full game. We plan to fund (initialize) the wallet with some default allocations of the services above (minutes of speech, tokens of ChatGPT, characters for Elevenlabs). Players will start playing for free the free demo content (our new episode Riot). Players will be offered access to additional content through wallet microtransactions (let's say at $5 a pop). They should also be able to convert to the full game for a higher payment (and get a more massive allocation of cloud resources). Does Steam support launching a game tied to a wallet, which is initialized to some value? Does it communicate the Steam_ID and wallet transactions? Does anyone have experience with launching GaaS games on Steam and can share insights? Thanks!

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cSg|mc-Hotsauce Nov 9, 2024 @ 2:36pm 
Ask in the Steamworks group discussions.

:nkCool:
BotColony Nov 9, 2024 @ 4:23pm 
Sorry, I thought I was there. Posted where you suggested, thanks!
Last edited by BotColony; Nov 9, 2024 @ 4:36pm
BJWyler Nov 9, 2024 @ 4:31pm 
Originally posted by BotColony:
I thought I was in the Steamworks group discussions.
No, this is general Steam Discussions for basic users and not development specific.
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Date Posted: Nov 9, 2024 @ 2:24pm
Posts: 3