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报告翻译问题
Actually. if you applied some common sense you'd understand where your logic falls apart. Are you familiar with the Triangle of Fast, Cheap, and Good?
Pick 2.
Good + Fast = !Cheap
Cheap + Good = !Fast
Fast + Cheap = !Good
If sales are poor the development does not stop. It simply slows down. And yes the team will work on other items because when you have 14 hours in a given day you need to make the most profitable use of those hours. It's business.
Development will slow when funds are low. And considering very few EAcc games have even hit the lower part of the the development Average... Kinda early to be saying they've abused it.
More the case is that most PC gamers are ignorant of game development time. Because they keep thinking about it as some fancy name for Pre-Order. Those that understand what it means for a game to be in development. Have no such confusion or problem.
KNOW that early access on Steam is misused and abused in a myriad ways.
And that it hurts consumers and HONEST developers alike.
And it has NOTHING to do with development times.
More with time that is used NOT to develop.
If titles actually had to be ACCOUNTABLE and RESPONSIBLE to develop the marketed titlte to a stated basic degree of completion as marketed on the Steam store and updating customers / the Store entry on the development of the title, the story would be different.
As it stands, anything from alphas for the cashgrab to market tests, cutting the game down to episodic, adding DLC during Early Access, adding microtransactions and other bullcrappery on PAID early access games, until recently manipulating voting mechanisms on Steam....all kinds of ♥♥♥♥♥♥♥♥ is fair game, as there is ZERO control over all the shady moves that unscrupulous and / or incompetent developers / publishers are allowed to get away with under the guise of Early Access.
Early Acccess implies a playable game at launch.
If you are launching with a prototype / proof of concept you are doing it wrong.
Fast, Cheap and Good doesn't really work for Early Access, not for those making the games and not for those wanting to see them finished at some point. Fun part is, i bought with full price slapped on most of them, not on any discount. You can't make a good game if you aren't willing to invest something into it and you can't invest what you don't have, there is no quota on Steam saying X amount of sold copies monthly are guaranteed so that you can definitely plan with, not for indies and not for any major publishers, it simply requires decent management, marketing and overall presentation. Or how about a starting budget, proper funding, no?
That aside, i've seen a handful of finished games but mostly developers breaking apart, fighting with each other in the public, disappearing over night, never updating anything, never communicating anything, promising a lot and delivering less to nothing, straight out lying, trolling, sabotaging their own game, adding fake content, censoring, mass-banning, the list can go infinite. That's the other side of the coin customers face, surrounding that program. Customers see it from their perspective, afterall and why should it be any different?
So it's not really money, development and progress in that alone that decides which games make it thru and which won't. It wasn't that rare also that games sold pretty good and development was okayish and there even was decent interest but the management was poorly done due to lack of experience or just being too arrogant to see the full picture, being too much into daily routines.
The only triangle i know of by now probably is
!Don't !Buy !EA
!
His problem is not, that the glass of water is half-empty, but that the other half is filled with piss.
But hey, enjoy the water! ^^
Maybe it's all about opinions and personal taste.
The underlying business practices are not a matter of taste.
The scams, misuses / abuses of the system, alphas abandonded for the cashgrab, misrepresented games / misleading marketing of features / content that never materializes, addition of paid DLC on incomplete PAID Early Access titles, etc IS NOT subject to taste.
Simply those are things that need to be addressed.
The big deal for me (the dev who has confidence apparently) is that I don't need a good product anymore to profit. I need to create a product that tricks you into believing you are having fun.
Early Access is a tiny problem in an ocean of problems when it comes to gaming.
I just believe we need more standards, not for consumer protection, but because the long term manipulation going on via games and the gaming media isn't healthy for anyone involved (people or industry).
It should have been physically impossible for developers to add DLC to early access store pages to begin with. I had only a couple of EA titles myself, Don't Starve and Kerbal Space Program, both which were already big enough in the community and seem to have a competent development team. However I too have noticed the flood of terrible games added to steam in the past years and my steam queue currently has over 13,000 games marked as 'don't care' pretty much. I'd say in the case of EA titles I came across through it almost every single one I marked that way. Some games that are now on steam make me scratch my head, it seems Valve opened the floodgates making it harder to find the quality games, in exchange for giving only a few dozen good ones a chance that otherwise might not have. It's difficult to get a clear view on whether the whole EA and Greenlight was ever a good thing. I personally think it's not however.
Start_Running, I just want to highlight a few things:
Firstly, what point are you trying to make with the triangle? That barometer is dead. You can have good and fast now which was the whole point of that triangle theory in the first place. Good is subjective and without standards, my whole point early in this thread.
Secondly, if sales are poor and you've tried, I mean really tried (paid installs and bribes). Business dictates cut it off. Why sink more time into it? The market has decided and it's a dud. What would lead any sane person to believing going back in 6 months would result in success? Consumers move on. Heck, if you don't hook in 3m 41s it's over anyway!
Thirdly, consumers don't have to care about development time. They are the consumers. They have demands and the market if oversaturated. Ignoring them means you'll be repeating the second point a lot.
Now I'm guilty of #2. Hoping that if I go back to my failed Steam game with new patches there will be a spike in interest. 15 months later and I'm still suckering myself into that and each time I wonder if I'm sane...
So ignore this comment hehe.
Exactly.
Some people just don't mind the taste of ♥♥♥♥ in their water.
But that doesn't mean, that everybody else will follow their example. ^^
Hello there
Surely if you think you are having fun ...then you are having fun?
How does one trick someone in this way? Explain, if possible, please.
Rgds
LoK
Actually, it is.
It's been that way since the dawn of time. You're only seeing the entrails of the entertainment business now. (I don't know how something can trick me into thinking I'm having fun, either I have it or not.)
The irony of selling entertainment is that entertainment itself isn't directly proportional to product quality.
We don't buy entertainment (games/music/comics/movies/tv shows) because of the quality, we buy them because they're FUN.