Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem



Yea, indie games. Thats what Steam is supposed to be for. Not main stream games.
And since Steam tries to force them into exclusivity contracts at 30% instead of the standard 10%, alot of the best games arent sold on Steam.
I heard thats what they try to do unless its a game they really want. I heard that was a big reason EA doesnt like dealing with them among a few others. Thats just what I have read on websites.
And there is no other service that does a 10% cut and it is not the standard. 30% is the standard as seen here. But that was also changed in 2018 to the tier system which EA games tend to fall in the 25-20% categories since they tend to sell enough.
How can you say they didnt leave and then they came crawling back? Which is it?
I believe that was their statement as of one of the reasons they would not do business with them before.
I believe most hosts charge 10%. But I could be mistaken.
Two separate statements about two separate things. They left because "other" reasons not related to exclusivity and they also came back.
"EA cited Valve's "restrictive terms of service" that made it more difficult to distribute patches and DLC through the game client itself." - Not because of exclusivity.
You are mistaken.
Steam was originally made to digitally distribute Valve games like Counter Strike and Half-life. They were certainly mainstream games at the time among the hundreds of mainstream games that came after them once Valve opened the platform to other publishers.
There have not been exclusivity contracts that I'm aware of on Steam. Epic on the otherhand can't seem to get enough of them.
30% commission is standard amount across many industries. It's only recently that other platforms have been challenging that in the video game industry. Steam has responded by issuing a tiered system based on dollars sold.
Steam doesn't need to have all of the "best" games. And weren't you the one that just said Steam was meant for indie games and not mainstream? What direction are you trying to spin this narrative?