Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://partner.steamgames.com/doc/marketing/discounts
That means they're restricting them to 90% now? makes no sense to make them more restrictive
I'm curious about the sale %, only the updated article mentions to be limited to 90, yet as of now before the update, sales above 90% have been VERY rare, there's only these 2 given examples, i would say there has not been much more of them.
One would assume that the update only changes the sale frequency, and that the 90% limit is only documented now, but has always been there.
It could be as easy as entering a developer account and check how discounts are scheduled.
Lack of evidence doesn't prove anything. Given the only evidence we have does show that games can have a deeper than 90% discount currently and the new rules explicitly restrict the discount to 90%, with the old stating it is not possible to discount 100%, then the most likely conclusion to draw is that currently devs can discount up to and including 99%.
The most likely explanation as to why there aren't many discounted that far is because the returns aren't worth it, i.e. the extra amount you'll sell at 95% will generate less profit than selling less at 80%.
You are correct that the only way to definitively prove this is true is for a dev to confirm what options they can set currently.