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dmr is a digital radio standard
And they often WANT to. Which is one reason why games are on Steam and not on GoG. Not the only one, though.
You can find the occasional "DRM-free" game on Steam too. The store just doesn't tell you.
Steam-DRM might be weak -- I'm sure crackers just run a premade script. But it can still keep Joe User from just giving the game to his friends.
Because they would lose like 90% of the games on the store.
The very large majority of publishers WANT DRM in their games.
Compare the game catalog of GOG and STEAM and you see the difference.
Always funny how "greed" is considered a one way street on these forums. People really are blind that they don't see that they're simply the other side of the same coin...
Devs are allowed to release games without DRM, if they so choose.
There's the light side and the dark side. The light side greed, as displayed by forum users wanting stuff for free, is good. The dark side greed, as displayed by companies wanting to get paid for their stuff, is bad.
Too right mate.
It simply amazes me how many people on here refuse to realize that gaming is a two way street.
Not to mention that there are a subset of gamers who don't play by the rules and are the reason why DRM exists.
Yeah, the blame everyone else century wins again.
My man, you need a gog account to download your games in the first place. THAT's drm too.
If you mean something like having to have a license for a game on an account before you can download it, that's because Steam is a store.
If you consider the Steamworks SDK to be DRM because features like achievements, leaderboards, and cloud saves require an account that owns the game, that's because Steam is a store.
If you consider the Steam client itself to be DRM because it allows you to launch games, I'd encourage you to find a narrower definition of "DRM" than "a computer program that does a thing".
Steam can't force publishers not to use 3rd party launchers let alone DRM.
Except games made by Valve, they have no control regarding DRM on games.