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Oh well lets only rich people play games and dont give a damn...BB
And its not the future...keep engireeing PC that cost much then 1000€$ an entire month of an employee for just gaming, is the smart thing in the world
Now i understand why Stadia did just simply ragequitted the question and sold their servers to third parties..
I'll wait.
Unreliable connectivity is the main reason I can't get behind Cloud Gaming.
I can afford a decent PC. In fact I need one for what I do for work.
My home is powered 100% by solar and battery backup- even in the worst storms, we have power.
But we have zero control over internet and phone connectivity, live in a rural area with pitiful wifi and cell signal availability, and even a strong wind knocks out our phone and internet on a regular basis. An actual storm? Internet may be out for hours or days.
But I can play my Steam games using the client in offline mode, or play the DRM-free ones without ever needing to launch the client.
It's not that I don't like Cloud gaming, it's that it isn't something that works for me and for many other people in areas with crappy internet. Not even a latency thing- purely an "Internet dead again" thing.
It's not a rich person hobby, it's a fiscally responsible persons hobby too.
If you enjoy an experience that's not optimal, that's fine. I prefer my high refresh rate, high FPS, low latency experience. I also like being able to play more than a few games.
And i have low latency,high FPS,and a 60fps+..
You are saying this, cuz you want to only rich people to play VGs...and i understand somehow.
Because if i was rich..i will only me to play VGs muahhahah (sarcasm..)
May be fine for some slow paced games, but when I press a button, I expect the ability to happen as I press it.
And directly from Nvidia.
And I get 14ms to their servers. That's 14ms more by default, and I've a gigabit connection and hardwired device. That's not taking into account the ms impact of streaming afterwords.
It just compounds and gets worse the higher resolution and FPS used.
So, you can lie to yourself, but some of us know better.
1. Google didn't sell anything. They closed the project entirely since no profit at all. GFN existed long before Stadia lol
2. Being poor doesn't matter. I've many friends that are "Poor" who make smart choices in buying hardware so it lasts a while. Instead of buying cheap Intel i3's or crappy GTX 710 or GTX 1050 GPU's, they fork out for near high end to mid high end hardware. Called saving money.
3. GFN as stated, needs publishers permissions to have the game on there. Ask the publisher. Hundreds of publishers demanded that Nvidia remove them from the service, so it was done when beta ended due to legal reasons.
4. Quit thinking everyone is rich other than you just because they enjoy a smoother and better experience. Enjoy your experience, but don't try and tell others it's better or just as good as real hardware, since factually not true.
Played Hellblade smooth,more then 80 FPS on a FTTC and 4G.
Played Halo Infinte in 100 FPS 1080p when listening to music and watching youtube...
Stop lying plz..
FPS does not equal latency. While higher FPS will lower internal latency, you're dealing with Streaming Latency lol
Wow... you seem to know nothing on the topic at all..
I found GFN good for me...if you dont y bother me?
And yes im a noob and you know everything...tsk..
Sort of like how they make to repurchase your game on GOG despite you already owning it on Steam.
He means cloud gaming still has a long road ahead. Stadia wasn't the first and won't be the last to try and fail. Before it there was OnLive, which IIRC had an ever shorter lifespan than Stadia.
We live in a world where download limits and latency issues still are relatively common. Cloud gaming has still some hurdles to overcome (And some aren't even on their hand to solve)
And yes, that was the meaning behind the original half-joke about Stadia. Not that Cloud Gaming is inherently bad, but that it is a baby still, with a lot of growing to do, and a lot of "early tech" limitations to overcome and solve before it becomes mainstream and widely accepted and used.