Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
At that point it's the account that "owns" the game, not the user. The user controls the account in which the games are associated. So there is no user owned product in which to sell or exchange. It's all on the Steam platform. Valve owns the platform, the accounts, and everything in them. The user is granted access to it all.
no this has already been upheld in multiple courts around the world. Very Doubtful it will change.
And that's just indie developers. AAA games would cost 200$ and more if people could resell keys like that. Games are a VERY ACCESSIBLE hobby today. You can buy a video game for a minimum HOURLY wage in all but the worst European countries. And that's without accounting regional pricing.
Valve/Steam is not a monopoly, you are free to use all the other platforms/stores available.
It would probably kill the good sales we have now because the developers/publishers would have to make more money on each game they sell to make up for what they lose every time a game is resold as "used".
That's just bollocks. The physical media the games came on weren't that costly, people seriously overestimate that. There is no reason for the developers/publishers to lower the price if people are willing to pay that price.
It's not a monopoly, the EU courts aren't doing anything about it and what random PC gamers aren't happy with isn't that relevant at all.
Wallets speak louder than words. Something people seem to forget a lot.
If you account for inflation, games are wildly cheaper than they should be.
So when compared to Steam giving devs straight up 70% of the cut would make a massive profit for any game company. Reason why Steam skyrocketed with devs coming in. Some devs stated that their retail profit was just a small bonus for them compared to Steam.
The other bonus with steam is you don't really need a publisher for it.
why do people tell this lie???....it was never legal unless on consoles and PC is not consoles.....
and the retail stores cut has not been lost when steaming pile tells you, you owe them a 30% cut for having no brick and mortar stores.....
There's over 30 million daily users here. Each with an unknow number of games in their library. That's an awful lot of licenses that could be transfered worldwide, instantly, an infinite number of times, with no degradation of the product.
The physical games you traded suffered of wear and tear, availability of titles was largely reduced to what people around you had bought and could not be traded more than locally