Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
It lists one game. Only one. The Crew, a 2014 MMO made by Ubisoft. On at least half the pages of the proposal's official website.
https://www.ubisoft.com/en-us/game/the-crew/the-crew/news-updates/mOR3tviszkxfeQCUKxhOV/an-update-on-the-crew
The game was shut down due to basically nobody playing it for the past three years and Ubisoft having to renew a bunch of expensive licenses if they wanted to keep it running.
Yes, it's unfortunate that sometimes services have to end. But laws aren't going to prevent that from happening. They're just going to punish the people who are already having to kill a product they invested a lot of time into developing. Big companies like Ubisoft will just eat the fines. The same can't be said for indies.
If we're talking about the ECI, it doesn't mention and specific title or even class of game for the reasons I described above.
https://eci.ec.europa.eu/045/public/#/screen/home
If we're talking about SKG as a whoie, The Crew only comes up in another campaign to challenge the legal gray of the game being shutdown and have the consumer protection agencies mull it over- this is completely separate from the ECI.
If we broaden the scope to the entire Accursed Farms landscape, this conversation has been ongoing for almost a decade now, starting with video on Darkspore. From what I heard, The Crew was simply a right-time, right-place to use a springboard. It could have been any live service game, really.
As for your other point, I'm not sure if the platitude about laws only hurting games really holds water here. Whatever gotchas you think will lead to a hypothetical doomsday for game devs will need to pass the sniff test of whatever SME symposium the ECI committee assembles. Not to mention its impact analysis screening.
Yes, the industry will obviously need to devote some resources to fixing this problem, at least in the transitory period. But at the end of the day, it's about the consumer not being left with a lemon.
I don't think you understand what I am telling you as a game developer.
This will either do nothing or it will completely kill multiplayer games for the entire continent of Europe.
It all depends on the penalty for discontinuing a service without doing the impossible thing of redesigning a multiplayer game to run in singleplayer on zero budget.
If I told you specifically it would be considered "naming and shaming" and they'd be jumping for joy at the prospect of getting me potentially banned.
If I didn't know, or was at least misinformed about what the ECI process is and how it fits in with SKG, I would have probably drawn up the same conclusion as you; I'm just trying to clear up some misconceptions so we can all be on the same page here.
Kneejerk reactions don't really help anything since you can find anyone in the industry who is pro-this or anti-that based on first glance
I still haven't seen a description of any real game this hypothetical law would have fixed.
I think Chet Faliszek was right when he described it as a group of people so angry about what modern gaming looks like that they want to burn it to the ground rather than improve it.
All of the games I've worked on development for for extended periods of time have been games I've needed permission to work on. If that permission was ever withdrawn, the game would go away. There's nothing I can do to make the game stay around if the people who own the franchise don't want me to be making it.
I'm talking at least five different companies (Bay12Games, Valve, Moonsprout Games, Ludeon Studios, and Kitfox Games). If any of them wanted me to stop, I would have to stop. No matter what the EU law says. The game goes away.
I'm very thankful that I'm not in a situation where I have to worry about that happening with those specific five companies. But it's a thing they could do, regardless of whether they will. And if someone saying to me "I'd rather you didn't develop that anymore" would cause me to be in violation of international law, that's a big problem for indie devs.
All the talk about a law is a bit premature since the initiative is still just an initiative.
But here is a highlight reel.
https://www.accursedfarms.com/videos/?category=dead-game-news
There is a more comprehensive excel sheet floating around on the unofficial 'cord somewhere too, but no direct link that I can find.
Many people latch on to things and it becomes an ego driven thing for them. It's not constructive and rather detrimental to whatever cause or opposition they're pushing. People should learn to reign themselves in if they actually want to be supportive.
Give me an example of one of these that a hypothetical law would have caused to have a different outcome. Because most of them look like MMOs and some of the games mentioned were never discontinued or even officially suggested that they would be.
The games you're talking about wouldn't even be released. This has to do with games that have already been on the market.
They can stop selling the game if wanted they just can't leave it in a broken state
Games are trapped with things like gameforwindowslive like lost planet 2, trapped in a condition that is pretty much unplayable to most and only was taken off sale years ago. And they still haven't even touched it.
The crew was just a recent noteworthy example.
I think you're getting confused or maybe miscommunicating.
https://www.ourcommons.ca/petitions/en/Petition/Details?Petition=e-4965
So one of the reasons people are against the initiative, as can be seen here, is that they parrot the nonsense they heard from Thor. Single-player games are not the main target, it's all games. This person mentions Overwatch and League of Legends. Their counter-parts, Team Fortress 2 and DOTA 2, already have private dedicated servers and LAN modes. So games like Overwatch and LoL easily could as well.
I already mentioned that literally a few posts prior by the way, meaning this person doesn't read everything and seems to ignored me. Common theme around here, sadly.
Oh no, developers have to spend a miniscule amount of extra resources to ensure to ensure a product they sold as they entered commerce can still be used by the people they sold it to, not giving them a killswitch to destroy the product for everyone? How terrible is that. Every company when making products spends resources on Q&A, which is to ensure they work. This is such a bad argument.
This is nonsense easily refuted by all the live-service game that already exist and have end-of-life plans, CSGO / CS2 probably being the biggest example
Smaller devs don't even do this because running online servers already isn't actually cheap. It's all the AAA studios who can easily afford it.
Great to hear!
The problem is that those people here, including the person you're currently responding to, have been told all of this many multiple time throughout this thread. They will ignore or forget what you said and a few page later they will make the same stupid points again. Yes, not new people, but the exact same ones.
As far as I can tell we're just wasting our time on trolls, but eh. Guess it's the internet
Idk where he got that from, but he apparently did claim this a big subject.
You can watch 3:05 on the video...
https://www.youtube.com/watch?v=JIT-H_R4yhU
And so idk what cases may be going thru, at least in our courts, but apparently devs may have to keep these games open, even with an offline component.
To a large degree that actually has already happened.
Articles 7 and 8 cover the objective and subjective requirements for conformance to contract and basically require that the product lives up to how it was advertised, marketed, and presented to the user in advance of purchase.
Article 14 entitles consumers to have conformity to contract restored (i.e. restores the content to functioning order); to receive partial compensation commensurate to the loss of functionality; or - should the trader and supplier not want to play ball - to terminate the contract, after which they are owed a full refund.
It's already the case that a publisher cannot pull the plug on a game citing licensing conflicts without repercussion. Should they do that, all EU-based consumers from member states that don't allow for rescission of contract in such cases are able to take the game back to the trader that sold it to them, and demand either the game be restored back into functioning order, or demand their money back -- where the latter gives the traders a right of redress to sue the publisher for those expenses in refunds as damages. (Art. 20)
:: COUGH ::