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Zgłoś problem z tłumaczeniem
Second, ideas are dime a dozen, get a prototype working and then we'll talk.
As for the bit at the end (that I skipped to), having to try and portray differences in politeness levels isn't unique to Chinese. Have a look at a range of Japanese experiences to see how different translators handle it.
If a game is good why the hell should I care where it comes from? I don't regionalize games like some others do. A game is a game is a game no matter what country made it.
That said, any game coming out of China needs to be scrutinized because of their government. I want to make sure whatever I play that game on is safe from my data being stolen. It doesn't come into the hands of others before being OKed by security.
There is no reason, ever, to have a single sentence in English that is 141 words long; unless you're going for a world record. But even then, your sentence wouldn't be up to scratch. If you want people to consider your idea on the merits of the idea, learn to break your sentences down and to split you paragraphs into smaller more precise lengths.
So I will say, without reading that nightmare wall of text, yeah people are not afraid of diving deep into Chinese lore and mysticism for a game.
Out of curiosity, would these games be of interest to you or are they similar at all to what you envision?
The Emperor and State
House of Legacy
Wandering Sword
The Bustling World
Second as well
Third is wuxia game, but the clothing design aren’t real historical.
Forth is not fantasy too.