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This doesn't mean long.
A short impactfuil game is waay bettter in my opinion than a game than a long dull game.
Exactly so.
I do consider the Game's length A factor, but not THE factor..
Even a pleasant experience becomes dull and boring if it goes on too long.
- Elder Scrolls, Fallout, and Civilization games, all of which I've been playing for decades
- whatever is being bundled at Humble and Fanatical
- my very large backlog of bundled games that were bought on impulse
- all of the free games that I get from Amazon Prime every month
- all of the games that I get from Humble Choice every month
- procgen games that never get old
- my urge to replay all those classic RPGs like Pool of Radiance, Ultima 4, and Wizardry
I usually wait until games drop down to $5-$10 for indie games, $10-$15 for AA games, and $20-$30 for AAA games. Otherwise, I'll buy another bundle at Humble instead, or just go back to playing Skyrim.
Personalyy I have never paid more than $10 for a single game m'self. Because no. No game is worth a fortnight's worth of grocceris.
Not giving any specific examples because last time I did someone got really mad at me for some reason.
If you are super hyped for the game: $60
Mildly interested: $40
A little interested or indie game: $20
Mobid curiosity: $10
I'd rather have a game that entertains me, that yields fun playing it, than a long game. I'd rather play a game with an 8h campaign of pure gaming bliss than a game with 50+ of content-for-the-sake-of-content.
And most MMO's are poor value because they typically require reoccurring fees.
Two of my greatest games of all time are Super Mario Bros. 3 and Dark Souls 1.
I have 3k+ hours in DS1 on XB360 alone. I have countless hours in SMB3. They are pure gaming bliss, but they also had near endless replay value.
Whether I liked it, or not.
In fact, there have been games where being short saved them from being a thumb-down. Games without a story are likely more prone to that kind of view -- if the novelty factor runs out before you get anywhere close to the end, it's easy to become tedious.
Short term view, I personally use the cost of a movie ticket as an "entertainment baseline", so youre talking about $5 an hour. So it doesnt take very long for a game to far outstrip a movie as far as per hour value. I have games that were less than $20 that I have hundreds or even thousands of hours in so it ends up being pennies per hour.
Bottom line its what the value is to you.