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You can cheat them very easily and "perfect" a game with a simple button press.
Its not even against Steam rules to cheat achievements.
Honestly, be happy that you achieved your perfect game legit and dont care about what others may think/see.
I dont think many users care about what achievements their Steam friends unlock.
Also most gamers really don't give a crap about the achievements of other gamers.
and yet you dont even provide any examples of what VALVE should do..
It should be noted that some developers do give you a Game Ban if they catch you with cheated Achievements. Dead By Daylight is such an example.
That is of course correct, some multiplayer focused games do give bans for achievement cheating, mainly because those achievements unlock something in the game as far as i know.
But its really just a handful of games that do this and its all from the developer side, not because its against the Steam rules in general.
True, except for a few games and only the people on my friendlist.
Also I am totes legit. Perfect games are a ♥♥♥♥ to get, most of mine are the lego games but my last one was AC: Odyssey which took some time so felt a bit more sad no one noticed ;-(
I mean actually in the profile it shows how man perfect games you have but doesn't actually give any means of showing what ones they are, which would be nice.
two of the best tracking sites (imo) for that purpose:
https://steamhunters.com/
https://astats.astats.nl/
PS one is rarest achievements and the other is for achievements I like best...
Most people don't care about other parts of our public profiles either yet Valve still updates those eventually. How many people asked for animated avatar frames? I didn't even know I wanted those like I do now. I'm pretty sure more people are interested in the achievements than profile frames.
Wouldn't you love to have more options for your own personal use? All we have now is a raw number of achievements/perfect games and the average percentage. Look at what PlayStation is doing with their ps5 interface: built-in achievement guides, time estimates. Not to mention what they had years ago.
Valve used to lead the innovation. They still can though. Steam Labs and the new Library interface and functionality shows that. Personally, I think they neglected smaller community features for too long.
(This is a suggestion for you; not a derogatory response in any way.)
It explains how certain types of features that are implemented, often based on customer (un)expectation nonetheless, can result in varying quantities of customer satisfaction.
As they would have it, implementing something that nobody expected but actually turns out to be a generally well received feature is in fact one of the the most rapid and rewarding boosts to customer satisfaction that exist.
I can't say for certain whether Valve wants to follow the Kano model as an application for their platform, but I would like to think that it is in fact a very widely adapted model out there for a lot of different companies.
https://foldingburritos.com/kano-model/
But while that does address the issue of the uneven number of achievements among games, it does not address the issues of games with achievements that are too easy too unlock (some games takes minutes to complete at 100%, by design).
This issue could be fixed by changing the total value of a game achievements depending on the average time it takes to complete it. Using tiers once again to simplify calculations.
But then, there are the cheaters. Since it is actually possible to unlock every achievements of a game at the same time without cheating (if you unlocked them offline, they will all be considered unlocked when you next go online, at the exact same time), we can't really use that.
You could use some complicated math based on the time it should take for a player to unlock an achievement, but this is really heavy and not 100% accurate.