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And it's not as if Steam and Origin run off the same servers, or services either.
Some people are able to download from Steam at 900MB/sec+. Some people have issues despite their speed tests or performance on other services. Valve certainly isn't throttling your speeds. And they're not responsible for every aspect of your experience.
At any rate while we can understand your conclusion. From your perspective, Steam is your only unaccounted variable and you've ruled out everything* else. But your conclusions aren't as bulletproof as you currently believe.
*Not actually everything.
Also, your SSD's write speed is only rated for sequential; during decompress Steam will be doing random R/W on the drive.
It's not uncommon t limit the data rate coming from certain very widely used sites to maintain throughput.
The fact that your speeds improved when you turned of QOS lends some credence to this. Your ROuter settings only really impact you and your ISP.
Also have you checked to see if QOS is still off on your router?
2. Steam getting CPU bound when decompressing a file. Maybe on a low core cpu. But - i've got an 11th gen intel CPU i9- 11900 with 8 real cores and 8 virtual cores coupled to 64GB of system ram. With task manage open and selected to the performance tab I can see total core usage at any time. Every now and then on my system I might see it go to 20% or so with a game running or heavy network load. The only thing that will kick it up to 60% to 70% is when I've got a full system virus scan with all the bells and whistles on running. With a modern CPU I'm sure there are some processes that could load one up to 100% but decompressing a zip file or its ilk ain't one of 'em. I've never ever seen my CPU go to 100% and using MSI Afterburner one can see the max and min of CPU usage since last system start quite easily.
WOW!!!!! I wanna meet those people who can download speed of almost 1 Billion BYTES/second.
I think what the poster meant was 900Mbs (that's bits, B=Bytes, big, big difference).
Anyway - thanks for the responses. I believe that 1 is the answer to my question.
ANd Steam getting CPU bound isn't so far fetched. data pipelines being what they are. The point is while steam is streaming data off the drive to decompress, and writing the decompressed data, well it can't really be writing downloaded data now can it?
THen when you tage in things like your AV scanning the data as it's downloaded, scanning the data as it's being read into decompression and scanning the decompressed data as it's being written to the drive. That's about 6 threads right there alone. That's 6 of your 16 cores being occupied. And. Worse you're dealing with it in a case where each one requires another one to finish ...
And keep in mind this is happening to almost every system on the hop chain.
I'm afraid you not being aware of high tier internet connections is where you're confused. 10Gigabit connections do exist, and that means maxed out you'd be hitting 1150-1250 Megabytes per second (factoring real world performance). Granted they're not widely available or common, and there's no reason you'd specifically be aware that they exist if it's not even close to an option where you live and you haven't shopped around for those kinda speeds.
At any rate I know the difference between byte and bit and didn't make a mistake. You just assumed 7.2Gb (or 900MB) was an impossible number, and it's not. The fastest speed I've seen anyone pull down on Steam was in the 900's so that's what I referenced. And the connections do exist that could allow for that.
Download speeds are typically represented in bytes, connection speeds are typically advertised in bits. And hopefully my usage is explicit enough for you now.
I live in a major city in the US and the best we can do is 1Gbs down and 35Mbs up ( there's just one ISP here that does up better than the 35 and its 400Mbs up and down - no 1Gbs from it).
Sometimes when I think we're gettin' short changed on the internet speeds we get here I think back to the old 300 baud phone modem days and how when we got 10Mbs how thrilled we were.
Better than what I got but the ISP's here set their services up differently so there's no peak or offpeak. There's also no metering. Sure its not blazing buut the joke is its easy enough to just you know do something else while waiting for downloads.
So for whatever reason Steam and my ISP don't work well together. Only upside is that this year so far Steam has had a few times reached 65-75 MB/s downloads for a minute or two. Never stable even on large games like Gears 5.
I loaded up my VPN and connected to Denver. Loaded up STEAM and set the DL location to Denver and restarted STEAM. I then downloaded 6 games I have that were uninstalled. All 6 of the DL's acheived at least 350+ Mbs compared to my normal Mbs dl of max 180 Mbs (rare). Of the 6 DL's 2 achieved 500+ Mbs.
So to all of you who said my crummy dl speeds weren't STEAM but was my ISP doing the throttling - THANK YOU!
the server need the capacity ... (popular games mostly dont have it )
the DNS resolver need to route the traffic (i use cloudfare)
etc... many stuff that can interfeer ... but even if you only get 200mb / s you complain on a high level :)