Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You were given an answer previously.
https://steamcommunity.com/discussions/forum/10/4361250750314032801/
dude was probably just lazy or pretending to be smart*
Run cheat software, game detects invalid or not allowed parameters, blocks the user parameters from propagation in nanoseconds. No cheat happening.
Better question: are you going to address the concern that the OP has?
What do you want me to do? Make a game without anti-cheat implemented as a Windows driver? I already did that.
Maybe you should use ChatGPT when you check something next time, as you clearly have no clue yourself.
So you used Microsoft ChatGPT rather than OpenAI ChatGPT? Sure, whatever. Next time just stop after you finish writing your post and don't add twice as many words as you needed.
To expand on this further, the people who are reading this thread probably don't fall into both the set of people who make the decision of what kind of anticheat technology to use and the set of people who would pick Windows drivers as the medium for their anticheat.
So not playing the games is pretty much all anyone can do. I have a decision-making role in the development of a game that has anti-cheat, but I also have a background in compilers and software reverse engineering, so I have a better idea of what using a specific technology will actually affect than some management executive who hasn't written a single line of code. I'm not going to make my game install kernel modules for anti-cheat because I know that's at best security theater and at worst a huge attack surface.
But that's also not to say that just because anti-cheat runs in user space it's safe or ethical. There's a lot of information on your computer, and the stuff that's actually scary if someone gets their hands on it mostly belongs to your user account. Anti-cheat generally isn't going to try to change things on your computer. The part you worry about is the information it's reading (or in the case of kernel modules, possibly allowing a third party to read).
https://xkcd.com/1200/