NativeOne 2024년 7월 4일 오전 2시 08분
Xbox Live Went Down For 2 Weeks no One is batting an Eye !!
No one on xbox could play any of the games that require it for that time ..

the entire Halo Series was Crippled !!

you couldn't even get pass the menu page ..

why isn't there a Disclaimer on their Store Page (for any of their games) ?

That state a Warning to Buyer(s) of having to have an Active Internet at all times in order to play ..

They are removing discussion(s) reply's on one of their pages of the OUTAGE ..

and why isn't there an offline mode for play <<:angry_cell:
https://steamcommunity.com/app/1240440/discussions/0/4409669206923924358/?tscn=1720003947
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NativeOne 2024년 7월 6일 오전 10시 35분 
xbox box live 62% server down !! (THAT'S LIVE RIGHT NOW)

23% Game down

14% Login ..

so those who are sitting on the server (or in the server room)
are probably the one's playing it
~as of right NOW
NativeOne 2024년 7월 6일 오전 10시 36분 
Iron Knights님이 먼저 게시:
"Eggsbox" Making Omelettes ?

sounds about right ..
Crazy Tiger 2024년 7월 6일 오전 10시 44분 
NativeOne님이 먼저 게시:
xbox box live 62% server down !! (THAT'S LIVE RIGHT NOW)

23% Game down

14% Login ..

so those who are sitting on the server (or in the server room)
are probably the one's playing it
~as of right NOW
I logged in 2 minutes ago on my xbox and on the service via PC. Seems one doesn't have to on a server or in a server room currently.

Such issues often are regional. But as said, your stats show it's not across the board. As people have been saying the whole time now.
Blims! 2024년 7월 6일 오전 11시 54분 
This thread does touch a bigger issue that's discussed more lately.

The server dependency for single-player mode in games is horrible. As OP mentions in the beginning in this thread.

What happens when a publisher stops supporting their games, close down the servers that's needed for the game to function even the single-player part of those games?
I doubt the big bad Microsoft will close down their Xbox service soon. But there are many other publishers and service providers that shutdown the servers and just leaving their customers with a non functional game they spent money on.

It's the debate of game ownership.
It's the question of game preservation.
When I was young single-player games didn't need an internet connection, didn't need to be online. And multi-player games could have different ways to connect, LAN, Peer to peer and so on.
Soren 2024년 7월 6일 오전 11시 57분 
Blims!님이 먼저 게시:
This thread does touch a bigger issue that's discussed more lately.

The server dependency for single-player mode in games is horrible. As OP mentions in the beginning in this thread.

What happens when a publisher stops supporting their games, close down the servers that's needed for the game to function even the single-player part of those games?
I doubt the big bad Microsoft will close down their Xbox service soon. But there are many other publishers and service providers that shutdown the servers and just leaving their customers with a non functional game they spent money on.

It's the debate of game ownership.
It's the question of game preservation.
When I was young single-player games didn't need an internet connection, didn't need to be online. And multi-player games could have different ways to connect, LAN, Peer to peer and so on.
Microsoft is the one hosting the services. Even if the publisher/developer abandons it, it doesn't go away on xbox until Microsoft shuts down that console's xbox live version entirely from what I understand.
Crazy Tiger 2024년 7월 6일 오후 12시 02분 
Blims!님이 먼저 게시:
It's the debate of game ownership.
It's the question of game preservation.
Nothing to debate about the former. Until the way licensing works changes, we won't own more than just a license that gets dictated by others.

The latter you mention is not obligatory.
Blims! 2024년 7월 6일 오후 12시 21분 
Crazy Tiger님이 먼저 게시:
Blims!님이 먼저 게시:
It's the debate of game ownership.
It's the question of game preservation.
Nothing to debate about the former. Until the way licensing works changes, we won't own more than just a license that gets dictated by others.

The latter you mention is not obligatory.

And you sound like you're happy and content with it.
Crazy Tiger 2024년 7월 6일 오후 12시 24분 
Blims!님이 먼저 게시:
Crazy Tiger님이 먼저 게시:
Nothing to debate about the former. Until the way licensing works changes, we won't own more than just a license that gets dictated by others.

The latter you mention is not obligatory.

And you sound like you're happy and content with it.
Yes, people sure like to make things up. Not sure why you do that, but hey, you do you.

If people want change, they won't achieve it by having discussions on the Steam forums. Neither consumer agencies nor companies look here.
NativeOne 2024년 7월 6일 오후 2시 01분 
Blims!님이 먼저 게시:
Crazy Tiger님이 먼저 게시:
Nothing to debate about the former. Until the way licensing works changes, we won't own more than just a license that gets dictated by others.

The latter you mention is not obligatory.

And you sound like you're happy and content with it.

you do know that's like asking microsobs' AI if it's 'content with' being an AI ..?

it's only meaning in existence is to continue to spew out back talk and gobbley ♥♥♥♥ ..
(flip flop here flip flop there)

that has been written in it's corrupted data banks ..

~with a side order of flat earth to go
:UT2004adrenaline:
NativeOne 님이 마지막으로 수정; 2024년 7월 6일 오후 2시 23분
NativeOne 2024년 7월 6일 오후 2시 17분 
Blims!님이 먼저 게시:
This thread does touch a bigger issue that's discussed more lately.

The server dependency for single-player mode in games is horrible. As OP mentions in the beginning in this thread.

What happens when a publisher stops supporting their games, close down the servers that's needed for the game to function even the single-player part of those games?
I doubt the big bad Microsoft will close down their Xbox service soon. But there are many other publishers and service providers that shutdown the servers and just leaving their customers with a non functional game they spent money on.

It's the debate of game ownership.
It's the question of game preservation.
When I was young single-player games didn't need an internet connection, didn't need to be online. And multi-player games could have different ways to connect, LAN, Peer to peer and so on.

true ..

which brings to mind DRM ..

if a game has a single player campaign mode we should be able to play it on steam ..
(offline mode)

*steam has it's own version of the game under DRM (we're not suppose to know that shhhh)

so if a game goes under and leaves (removed from store page) ..

and you purchased it on steam the original ownership transfers to steam ..
(by default)

steam keeps a back up of it for you (your account) to download and play <<<

~that's my proof of steam DRM
A Gamer 2024년 7월 6일 오후 11시 25분 
I played Xbox fine, didn’t have any problems with any sort of outage. Played games fine and was logged in, even have proof by the achievements I got while playing this month, Also you are on steam, why complain about Xbox servers on steam discussions.
A Gamer 님이 마지막으로 수정; 2024년 7월 6일 오후 11시 27분
NativeOne 2024년 7월 8일 오후 12시 17분 
McDonald’s님이 먼저 게시:
I played Xbox fine, didn’t have any problems with any sort of outage. Played games fine and was logged in, even have proof by the achievements I got while playing this month, Also you are on steam, why complain about Xbox servers on steam discussions.

Interesting ..
even xbox players (only) were complaining about not being able to log on ..
between june 5th until the date of this thread creation ..

at first i thought it was some fluke on thier part as well ..

but then i (a pc player xboxlive desktop app) started not getting reward points for stuff ..

so i delinked steam uninstalled the game after a few days ..
then reinstalled had to sign back into halo and relink and my reward points came back ..

i shared what i did in hopes that would help them but it didn't ..

then the last 2 weeks my login didn't work and i couldn't play either ..

~i wasn't the only one there was a lot of players affected
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