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Ilmoita käännösongelmasta
1.) It says the article surveyed industry professionals, not just devs.
2.) The article missuses the word "Dev" in place of "Publisher" because it gets more sympathy
3.) Most devs get their cash from Publishers, then publishers get their money from sales. From the article itself: [developers surveyed said that the majority of their revenue comes from...]. Devs get paid hourly or get paid a salary. Publishers get paid from sales. If they self-publish, then they are still acting as a publisher in that regard.
In short, it is just a garbage article by a bad """journalist""""""".
if you dont know how to run a business... you dont know
a quick google...
Advertising expenses incurred to promote your business are generally tax deductible. This includes various costs associated with marketing campaigns, promotional materials, and engaging advertising agencies or designers
Valve must have billions due to the 30% by now, how much is enough?
Launchers!=Stores.
Launchers are more of a consolitation tool than anything.
Something to make distribution across multiple platforms and storefronts easier.
And while devs have gone and done their own stores from time to time.. how well does that generally work out for them.
There's a reason many wind up back on steam after a few years.
A few years of incurring the month to month overheads of managing and and develooping a storefront and they have enough data to compare what they were spending on Steam, vs what they're spending on their own.
Turns out in most cases that 30%...pretty sweet deal for the dev/pubs.