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https://partner.steamgames.com/doc/features/cloudgaming
Nah man if I'm paying for a service I ain't doing no time limits.
It says Steam may come to Xbox. It doesn't say that it is going to.
As Steam sells PC games, many of the games would not be compatible with a console.
And many of the devs would pull their games from Steam if that happened.
Streaming was already tried and it failed big time.
The issue with Google Stadia was game ownership. You had to pay full price for a game on a service you also had to pay a subscription fee to use, and people were rightfully worried that it would be discontinued like all Google projects are.
Streaming works fine if you're physically close to the host and you have a good enough connection, or if the game you're playing isn't fast-paced.
I stream all the time within my own house (I'm doing it right now) and I've used NVIDIA GeForce NOW to test my game when it first went on there. Works fine. Nowhere near as good as having a good gaming PC and being sat right in front of it, but it can do the job just fine.
It is what it is.
The only stuff I've seen that's substantially different between Xbox and Windows (and keep in mind that I've only really seen Source Engine code that ran on Xbox 360) is reading from the DVD compared to the game always being installed on a hard drive.
With downloadable games, the Xbox is essentially the same as a Windows PC that has a specific GPU and CPU.
You don't see the value in just being able to hook your cell up to something with an hdmi and game?
I don't know about all phones but my Galaxy lets me enter a desktop mode, which is a total game changer.
I might actually end up doing this.