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回報翻譯問題
Disc/cartridge (cartridge way more expensive)
Manuals/inserts/etc.
Cover art
Shrink wrapping
Actually assembling all the components into a finished product (getting everything into the box and sealed)
Warehouse storage pre distribution
Shipping to distributor
And there's probably more I just didn't think of
Cartridges are different, and always have been the most expensive due to internals. Why Nintendo finally stepped away from them.
But the box etc? pennies, not dollars. Paper is cheap, as is the shrink wrap, and everything else you listed.
A CD/DVD would be like a dollar. You're not getting it at manufacturing prices. It's also huuugely dependent on exactly when. For example in the early 90's you'd probably look at 10-20 dollars lol. But lets say 1998 and into the 2000's for something like Warcraft 2 or 3 you're looking at a dollar. Lets say a dollar.
Plastic case would be like 0.5-1 bucks Let's lowball at half a buck.
Packaging (box) like 1-5 bucks depending on quality and edition and so on. Let's just say 1 dollar.
Instruction manual is probably going to be around 0.5-1.5 dollars. We're talking back when they actually had sizeable manuals and not just one sheet of paper (Warcraft 3 is a good example). Lets lowball at 0.5 dollars.
Lets say half a dollar for the cover art and random inserts/fliers and so on, the rest of the stuff in it.
Lets say another half a dollar for assembly and shrink wrapping.
Lets say a dollar per unit to store it at a warehouse and ship it to retailer later, which is extremely generous.
These add up to 1+0.5+1+0.5+0.5+0.5+1=5. And that's low balling.
Something like the Warcraft 3 box was probably more expensive: https://img.bidorbuy.co.za/image/upload/user_images/229/1932229/1932229_140918160738_SAM_1638.JPG
https://www.discmakers.com/products/bulk.asp
This includes EVERYTHING besides dealing with retails that something have to deal with.
And your idea of what package are, that fancy stuff, should see the Avg consoles packaging which is no where this large amount of packaging, and when they do that large amount they actually CHARGE you way more calling it LIMITED EDITION, or whatever.
Prices on Steam include Valve's 30%, which goes to (among other things) the servers you are able to download the game from an unbounded number of times, the infrastructure for the game's achievements, inventory, modding, stats, leaderboards, forums, remote play, financial transaction handling, screenshot hosting, store reviews page, etc, and technical support for developers. Paid games subsidize free games. Free games give people who might not want to spend any money right away a reason to become familiar with the platform.
The other 70% goes to the developer, who has to handle marketing, future development, support, moderation, and recouping the costs of the original development, among many other things.
Prices aren't determined randomly. Everything that goes into making, distributing, maintaining, and supporting a game is accounted for. Sales, the intensity of the discount, and the frequency with which a game goes on sale are part of a game's pricing. If a court decision means that games will sell X times fewer copies and not change the costs that caused those prices to be set the way they are, the prices are going to go up.
In the meantime, no, Valve is not obligated to allow you to set up a competitor to Steam through Steam.
And I literally have a ton of game boxes in random boxes around the house. Physical copies of games used to have things in them. It slowly shrinkflated away until you only had a plastic case with maybe a single sheet of paper in it and a disc, but that happened over time. And then in the end becoming fully digital (I think if you buy a "physical copy" these days it just has a cd key in it).
Edit: Or heck, Epic will pay YOU to put your game there lol,
https://www.nytimes.com/1995/07/05/arts/pennies-that-add-up-to-16.98-why-cd-s-cost-so-much.html
The article talks about how the CD itself costs pennies to make, but three different companies have patents on various parts of the CD making process, raising the price to a whopping 75 cents, and then of course there are all the costs not directly related to manufacture.