安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Or people expect every existing video game to cater to them specifically. And if it doesn't, they don't feel "represented" for one reason or another. And another battle in the culture war breaks out.
Have you played Overlord 2?
Yes, I agree. But publishers seem to not understand this. These day they keep saying that not every game is made for you. Yet they still expect you to buy it. And also you're a bad person if they don't meet their sales expectations.
So this is about the character design in a fighting game that came out in 2003. Do you make any points that relate to anything more recent? Over sexualization isn't the gender representation issue that comes to mind today.
The chase for the mythical 'wider audience'.
Really this has been happening in film, and games, and literature.
You don't win new people in by toning down what made it popular with the core audience you win more by simply exposining more people to it or maybe giving them an easy entry point.
FF2/4 did the same thing. It eased down the diffuiculty but it still priovided a fair entry point for new comers to JRPGS. Advanced Wars and Fire Emblem did the same for TTRPGs.
In all the successful cases you find that the developer trusts in the appeal of their core.
Modern execs however got the idea that if you just change the original to be more like something that the new demographic you're trtying to reach likes, you'll get the new demographics...
WHich NEVER WORKS. And opnly ever loses you the old fans and doesn't bring in enough new fans to replace them.
This is what happens when the pe9ople at the top making the decisions are disconnected from both the audience they are trying to appeal to AND the creation process.
Then they realize that untapped market was tiny and a far greater number of people left than they attracted making them go surprised pikachu over it. "But... you weren't suppose to leave. You were suppose to buy the game to demonstrate how tolerant you are."
Yeah well.. I'm with Carol Danvers on this: https://youtu.be/0KK1Kv0IzUg?t=83
If that audience is not the developer of the game, the game will be bad.
"I used to be the audience, but then they changed what the audience was. Now what I’m with isn’t the audience anymore and the audience now seems weird and scary... It’ll happen to you!"
Pretty much. But the other kicker is that games for most, if not all audiences are still being MADE. People are just lazy to find them. With a growing wishlist and backlog despite gaming since 1997, I really can't understand the mentality of people still stuck in the past they're glorifying.