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it counts when the exe is running, it can't make a distinction between being in menu and actual gameplay
I tried to get a refund on MLB 18 i think it was, with zero play time. But because i downloaded it, no refund.
Xbox has the best refund policies i've seen. I just got a refund for a game a year old. And Battlefront 1 i had for more than 30 days.
With only 3.6 hours, make a manual ticket.
Find the purchase... https://help.steampowered.com/en/wizard/HelpWithPurchase
Choose "I still have a question..."
Explain the entire issue carefully.
And hope for the best.
I honestly have no idea why anyone would think this. If you've hit "play" in the steam library, it's counting down. How is this hard to understand?
edit: I've also never understood the whole "I started the game/launcher/whatever, and then slept/went out to dinner/painted the house/etc while leaving my PC running" thing, either. Why?
Being able to torture the refund policy and decide random swathes of game time don't count doesn't make you entitled to a refund either.
Most relevant: Star Ocean, the Divine Force was/is ported as a broken mess. It launches with a compiler process that takes up to 45 minutes. You then have to run it again after your first save and then again, occasionally when things start falling apart again. It's easy to pass two hours 'played on steam' while only playing 30 minutes of the game in actuality.
Forsaken: Tutorial is about an hour long if you explore all areas of the tutorial. At any gameplay prompt, there's a high chance of the game bugging out and preventing any menu choice, requiring a task manager rescue. You might only play 30 minutes to get through the tutorial, in actuality but, have two hours 'played on steam'.
If a game leaves you on a loading screen for 45 minutes and you are not okay with that, ask for a refund.
If a game has a tutorial you enjoy and a bug prevents you from playing the rest of the game, contact the developer and ask them to fix the bug.
The 2 hour limit is for automatic, no-questions-asked refunds. If you need a refund and you've spent more than 2 hours with a game open, file a ticket.
The refund system isn't a maze of twisty passages full of traps around every corner. It's a system designed so that people with the most common problems ("I can't run the game I bought at all", "I bought this by accident", "this game isn't what I expected") can get refunds without having to be manually approved, and everyone else can still get refunds if their reason for a refund is considered valid by Steam Support.
Giving a customer a product they're not happy with will result in that customer not wanting to buy products from that store in the future, and allowing people to play games and then get all of their money back when they're done invites abuse. Requiring manual review for people in unusual situations allows them to avoid both problems.
2 hours.
4 hours.
24 hours.
14 days.
30 days.
Whatever the limit is it's going to feel unfair to some.
I have to wonder how often the people who complain about these kinds of things go back to stores in real life and try to get a refund for a used product.
What makes it funnier is that a refund is a consolation, not a right. The business is being nice, when they could... completely within their own rights, tell someone who is asking for a refund to get bent.
Idt that's correct. Countries mandate by law folks entitled to refunds. Australia was one of the those cases, and i believe a number of others.
30 days is fine.