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Rapporter et oversættelsesproblem
As if wasting hours bumbling in a cryptic CRPG is a bragging right. Games are supposed to be FUN, not rocket science. Games are a pastime and imagination fuel.
And by the way, I don't use TikTok. I just don't find games which are being needlessly complex for the sake of being complex fun nor well designed. They're just a chore.
if a game with a single dev, or smaller team, can out pace and beat large game companies, then you know that said big companies are doing it wrong.
in any case, i will still tell it how it is and continue liking what i like, no matter what others think.
Best solution for that is to actually port prequels entirely into the new installments and just focus on widening the scope of the game. This way the depth's kept and attention can boil down into size.
Let's take Oblivion for instance, imagine merging it with skyrim's high-points while discarding skyrim's low points (magic being the worst offender), after that push the entire installment into full Tamriel continent. Basically freeze the systems and push for handcrafted activities over radiant bs. - Now one may think when remembering Skyrim: "why on hell they didn't do that in the first place?" well, vanity. Sheer vanity. You see a lot of the Game Designers in the industry are vain divas, they want to prove they are better than the legends that created the IPs they currently work on, so they refuse to port systems and end up shoehorning their incompetence into games, as such games' built in systems have been decaying and being dumbeddown endlessly because remaking entire systems requires both talent and looser time constraints, the higher the talent the less time is needed, yet most people within any field are average, not "diamonds", as such the less competent GDs cannot achieve the same quality the good ones managed in the past.
In sum, whenever a GD responsible for generating the best systems leaves a dev company, all subsequent games lower in GD quality... It's impossible to avert that if the producers for the games don't force the GD divas to lower their heads and simply re-utilize the systems created by better professionals... If I was heading any Developer by now I'd be simply doing that, putting untalented divas into their rightful place and simply improving game franchises, not allowing these clowns to try and change them - Many OG game installments were far superior in depth and style than their respective sequels, it's quite astonishing the amount of such cases and how there's a clear downwards graph with each new installment. Most of the changes, as in over 75%, done in sequels are unnecessary and reduce the game's depth often killing what made them fun for most in the first place. ME > ME2 > ME3 > Andromeda / GTA:SA > GTA4 > GTA5 / DAO > DA2 ~= DAI / Fallout:NV (not made by Bethesda) > Fallout 4 > Fallout 76 / and on we go... The only Developer in history that managed to improve spin-off sequels from the OG devs were Obsidian, who were always sabotaged by the OG publisher who always forced them into impossible time constraints and deadlines. All games made by Obsidian during that time period were superior to the OG installments, but didn't receive enough room to polish and remove tons of bugs and technical issues. - The times of "Epic Obsidian" are long gone, though, all the OG devs responsible for those gaming jewels are long gone from the company so there's no talent remaining in there anymore.