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报告翻译问题
I mean let us be real. Games you can put 100's of hours in continuously are RARE . They usually tend to be games with Rogue-Like elements. Which is why 4x games tend to wind yup high on that list.
majority of the games i have, are either 300+ hrs, few over 1000+ hrs and the rest are pushing over 100 hrs and still counting on all of them.
though tbf, and its a small amount, but i still have a backlog that im working on as well.
tons of indie games out there with loads of replayability, unlike these crappy big company games.
It seems your main issues are with the fundamentals sociology and capitalism as any art grows larger it tends to start gatekeeping itself out of existence!
tldr; make smol game ply smol gam eeee:: (3
They weren't, now they are = plummeting on quality... The points you try to raise to counter-argue what I'm trying to say only further my point more, not sure how your line of thinking doesn't realize that
Today it's rare to see a single gaming content creator go into a full gameplay without severe pauses or game-hopping, I raise this little factor because the games don't have to have 100s of hours, but be engaging enough for continuous playing. Best of the market were always the ones providing 100s of hours through replayability, but the long-runs would only really take anywhere from 30 to 60 hours in most cases.
Takes on mind: Fallout, Fallout 2, Fallout 3, Fallout New Vegas, The Elder Scrolls up to Skyrim (and Skyrim was already a severe dumb-down that only survived the gauntlet due to free-work from modders), Dragon Age Origins, Baldur's Gate, Baldur's Gate 2, Neverwinter Nights, Niverwinter Nights 2 and all their respective expansions, Diablo, Diablo 2, Mass Effect, Mass Effect 2 (which was already the start of the decline), KOTOR, KOTOR 2, and list goes on and on and on...
Now, lookup the release dates of the aforementioned games and pay attention at the time gap between each release. If even after doing that you keep with the timeless "are rare", than I can only affirm you are overly biased and disingenuously twisting the facts.
Care to give concrete and specific examples of games "plummeting in quality"? I'll repeat it again: Old fighting games like Street Fighter II, Mortal Kombat II and III and all the clones and rip-offs of them have NOTHING on modern fighting games. They have bad balance, no tutorial, no training/trial/mission mode and are badly balanced. Modern fighting games have all that and are much better balanced and optimized.
RTS games have also only improved. From unit spam and horrible pathfinding now we have games with actually meaningful build orders and strategies.
Platformer games used to be cheaply and unfairly difficult to hide the fact that they are short and have maybe 30 minutes of content. Now you have platforming games which have 10-20 hours in ACTUAL content.
You keep saying a lot of nothing. Give EXAMPLES of how and why games used to be better.
Fallout 1 and 2 are TERRIBLY designed as were the old Elder Scrolls games. They were designed to waste your time by telling you literally nothing about themselves and being cryptic and difficult to comprehend so the player would waste time bumbling around with bloated and incomprehensible UIs and inventories as well as stuck on a huge map without a single pointer or as much as a vague hint where you're supposed to go. Same goes for Planescape Torment and every early Larian Studios game.
Diablo and Diablo II have not aged well. Torchlight II and Grim Dawn outclass them both. And Grim Dawn is fairly modern, mind you. You focused on two genres. And my examples stand. Gaming has gotten BETTER.
show me any current PC games that will last as long as them, that wont be shut down by the devs or simply die out with no community to speak of.
The games mentioned are simply outdated and lacked UX, but when it comes to core Game Design they were exceptional, and overtake anything modern under the same genres. The oddity here is seeing such attempt at degrading these games from you when we have a current mass of overhyped people drooling over Baldur's Gate 3, which carries over all the issues you've mentioned in a much more inferior Game Design system. I take it you don't like BG3 than? Because if you do than I can be 200% you are just being dishonest.
Aged well with 20 frames per second? The animations are clunky. Grim Dawn and Torchlight II are visually much better, offer the same amount of mods if not more. Torchlight II has at least a dozen user-made classes and a few endgame mods which largely extend the play time. Grim Dawn vanilla already is much better than Diablo I and II. It has more starting classes and a multi-classing system. And has a whole lot of mods too.
but as you can see, by the replies... they arent being genuine in their responses...
games made around 1998 and still played today (26 years later), with a huge modding community and community playing them, but according to them, they are bad games
blizzard even remastered some of them (20 something years later), all because we wouldnt stop playing them lol.
this is the steam forums for ya.
edit: not sure where that person came up with 20fps, too be correct it was 25fps... (btw, we are talking 1998).. lol.
not to mention POD and PD2 mods for D2, which brought it into the modern times.
edit: Maffs
I'm indifferent towards Baldur's Gate III and the whole CRPG genre. If I want to play a roleplaying game, I'd take Dungeons and Dragons or Shadowrun on pen&paper any day. I'm more into fighting games, roguelites, metroidvania and RTS, which all improved over time. You are making blanket-statements based off of cherry-picking in a SINGLE GENRE while blinded by nostalgia.