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This is a general discussion forum, it is not a tech support forum.
Have a nice day.
NFS isn't even close to Burnout Revenge. Even people who didn't typically like racing games could love revenge because crashing was tactical. You could crash other cars to get bonus nitro. If you crashed yourself, you could maneuver into the path of your opponents and explode to respawn more quickly and with bonus nitro. There was a crash mode where the goal was just to cause the most damage possible.
It was just a ton of ridiculous fun.
after paradise, there really wasn't anything new the franchise could do, unfortunately.
Then there's the issue of gamers these days only playing a handful of live-service games all their lives, eating up everything that gets regurgitated on the Games-as-a-Service platter;
whereas these games that we would all like to see remastered from our youths were only successful commercially because consumption was completely different back then.
Because you no longer have PS3/Xbox 360 like hardware?
The "Wii U" was the last suitable platform for such games. They wanted to create a Burnout or Fzero game for this platform. But no publisher was ready to take the risks. And so the project was scrapped...
I reckon they also feared for bad sales. So that was it then.
No modern hardware has fast bandwidth (no, GPU bandwitdh is not suitable since such games aren´t relying on graphics).
As you know the Wii U is a platform known for weak Gflops (Simd). That is because it was never ment to run such games (simd driven games).
But it had a fast bandwidth. It had a fast bus system. It was predestinated for such games.
The WiiU also nearly got an own Starwars game ("1313" or that other one "Darth Maul") which both never made it for given reasons (Too many publishers abandoned the platform). And so the story was over before it could be written.
All modern platforms rely on multiple cores today (which induces high latency (Core to core communication), bad for racing games in general) and on slow bandwidth (slow buses, Ringsystems with high latency) and no more FSB bus.
FSB buses are faster in latency and are highly recommended if you want to have a fast and "fun" racing game like you want it (Burnout, FZero, all such typical games from the past which rely on high bandwidth bus systems).
And so the fate was given: no suitable platform...why create games which wouldn´t run on modern platforms then?
Such projects are typically scrapped then. In the last 10 years no suitable platform (Singlecore!), with a fast FSB was created...And so such games died.
Wouldn´t be the first genre which dies because of drastic hardware changes.
This is the trailer for Burnout Revenge:
It´s not irrelevant and not from any bot or whatever you think crazy stuff here. Why don´t you google it? NIntendo wanted to make an Fzero for WiiU and asked Burnout developer. like i said: WiIU was last suitable platform.
Since then such arcade racers are dead. Nintendo hasn´t considered making any new one (for good reasons) or asking others to create one. And no others have considered making one. I told you the reason why:No suitable platforms. For same reasons orginal (Arcade like) version of "Anthem" from EA had to be scrapped. Wouldn´t work on modern platforms = Gone. Platforms are either suitable for arcadey games. Or they are not.
Btw if you haven´t noticed it yet:
Not just Arcade Racing games died in the last 10 years. But ARCADE games in general died!
And they died not because of bad sales. But because none or nearly none were produced.
Edit: Oh and since "Switch" currently is unsuitable for a real F Zero game as well, they simply created a Remake called "FZero 99" instead. You can only play this via NSO subscription though as you might have heard. And it might be shut off one day since it´s not a real game you buy, but only a lending game and once server shut off it´s gone.
Asphalt 9: Legends (2023)
Not quite what I am look for, but still pretty neat.