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Relatar um problema com a tradução
Which I didn`t demand, so I dont get your point.
Which I didn`t do, so I dont get your point.
If you already know that this is not what this post is about, then why do you claim that ignoring an argument that isn`t what this is about is just to bring my point across. If this post would be about questioning why there are less green balloons then red ones and someone states that balloons should be cheaper, ignoring this (or rather pointing to a different thread were it`s actually about the pricing of balloons) is simply a way to try to keep a topic from being derailed.
Which is completly fine. We dont need to have the same opinion on this matter. As long as we keep the discussion civil I`m completly okay with that and am actually happy to hear other opinions on this matter.
Which again, I didn`t said should be done, so again, I dont get your point .
Here`s my suggestion. Multiple brains have more computation power then one. So I should post some kind of written post somewhere where other people could read it and come together to think of a way to do it. ... Now if only there was some kind of forum for that..
Parents are responsible for setting up accounts for minors.
I think you missed my point, If you don't want kids getting games they shouldn't be allowed to play, it starts with the parents.
If that wouldn`t be the case, noone would have ever created age ratings (beyond the 18+ ones that are usually mandatory) to begin with, because they are in most cases voluntary. However, most countries have seen the point in such ratings, and therefor have implemented some kind of rating system, only for companies to not use them.
Ben Lubar for example made a good point, that companies may have an economic interest not using them, because the rating agencies want a 4 figure sum to rate your game. If you would have to pay that amount for every rating agency you would be in a low 5 figure cost. Not extremly much if you have a high budget game, but a lot more the less your game did cost and the less it creates revenue.
I guess a well known game would benefit more from a rating, not just because it costs less percentage, but also because there probably is just a certain amount of parents who would not buy if it is unrated. Therefor, if you have a well known game and 100k parents are unsure wether to buy it for their children and 10% decide based on the existance of a rating to do/not do it, it pays for itself, while if you have an indie game with only 5k parents and 10%, you would have only 500 parents x 20€ (I guess that would be a normal price for a lot of indie titles) so 10k € extra income for roughly the same cost for the rating.
People like him will always find something to complain...
He didn't even give the actual game name, just making random claims. As an example, I have only played on Klei game to date, "Mark of the Ninja". And if you check out the trailer you'll see that it DOES even have an M-rating. I don't know whether they have other ratings too -- to my knowledge, from a legal perspective, an ESRB-rating means nothing in Germany. Regardless, they did obtain a rating...
You're unmarried and childless. Mouth closed.
What has being married got to do with the price of bacon?