Ruenis Jun 21, 2024 @ 5:40am
There's honestly no point to modding a game.
...when you're even remotely serious about maintaining a long-running save game.

- The game will update, and thus, break your modded load order
- If the game has stopped receiving updates, you are tasked with keeping track of each iteration of mod file you've downloaded and installed into your game, let alone the order they were installed in, let alone the configuration settings you played under, let alone what operating system you played on, and which version of your OS it was, and which version of your video card drivers you played on, as well as a few other drivers. Some of these can be ignored, but most will play into stabilizing and preserving the modded run for the foreseeable future

Mod users aren't serious about their games. They can do something like, defeat Alduin, Harkon, and Miraak, in Skyrim, under different conditions, then they might declare that they've "conquered" the game, when there exists a plethora of quest mods and other content out there for the trying. Never mind that half the Skyrim modding experience is troubleshooting, lol.

It's the same with other games. Every mod you subscribe to on the Steam Workshop, becomes a "STAPLE" in your game, and you have to REMOVE it to undo its changes. There is no "I've modded my game, and now my game is perfect." Your games will never be perfect. My generation learned that early on, or should have. Everything is flawed, just as everyone is flawed.

The modern era is really good at propping things up as being pristine and without a single blemish, and people buy into it, because most people are simple. I like that Bethesda games always come with big editors, but they are flawed. That's commonly known, but no matter how good a game is, modding it will always be a placebo. You're only putting a small band-aid on a larger wound.

~

EDIT: I know this OP comes off s very extreme. I'm mainly just peeved at my experiences with modding.
Last edited by Ruenis; Jun 21, 2024 @ 6:00am

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Showing 1-15 of 21 comments
ReBoot Jun 21, 2024 @ 5:48am 
Depends on the game. If the game developers didn't bother creating a modding interface with mods monkeypatching the game, yeah, can see how that works.

Then there's games with actual mod interfaces that don't have this problem. Then there's mods not affecting your saves in any way. Your writing style implies you're talking about gaming & modding in general, content-wise, it seems you're specifically about a specific game.

All that said, if you feel that modding will always be a placebo, then don't do it. Just play the game you want to play as it is.
Last edited by ReBoot; Jun 21, 2024 @ 5:49am
Ruenis Jun 21, 2024 @ 5:50am 
Originally posted by ReBoot:
Depends on the game. If the game developers didn't bother creating a modding interface with mods monkeypatching the game, yeah, can see how that works.

Then there's games with actual mod interfaces that don't have this problem. Then there's mods not affecting your saves in any way. Your writing style implies you're talking about gaming & modding in general, content-wise, it seems you're specifically about a specific game.

For the different moddable games I've played - Bethesda ones, Terraria, Starbound, Gmod, Torchlight 2, maybe a few others - it seems when you mod it, you MUST either keep the modded load forever if you want that save file to prosper for the foreseeable future, or you must remove the mods so the game doesn't have any external dependencies.
Knee Jun 21, 2024 @ 5:51am 
Sounds like you have a huge skill issue maintaining your mods, or using the workshop, or both.
Ruenis Jun 21, 2024 @ 5:54am 
Originally posted by Knee:
Sounds like you have a huge skill issue maintaining your mods, or using the workshop, or both.

Using mods for me isn't an issue. I've been using thousands of mods in single load orders for years.

USING them isn't the problem. KEEPING the SAVE that uses them is the problem. What about computer failures where you need to reinstall your OS, or migrate to a different computer?

There is a plethora of technical issues that could crop up to completely ruin your modded save.

What I'm saying, is that most people who mod their games do NOT keep their saves.
ReBoot Jun 21, 2024 @ 5:56am 
Originally posted by Ruenis:
Originally posted by ReBoot:
Depends on the game. If the game developers didn't bother creating a modding interface with mods monkeypatching the game, yeah, can see how that works.

Then there's games with actual mod interfaces that don't have this problem. Then there's mods not affecting your saves in any way. Your writing style implies you're talking about gaming & modding in general, content-wise, it seems you're specifically about a specific game.

For the different moddable games I've played - Bethesda ones, Terraria, Starbound, Gmod, Torchlight 2, maybe a few others - it seems when you mod it, you MUST either keep the modded load forever if you want that save file to prosper for the foreseeable future, or you must remove the mods so the game doesn't have any external dependencies.
Looks like we play different games then. I remember, for example, spending a ♥♥♥♥♥♥♥ of time with HL mods, none affecting anything except this very mod. And yeah, I had a couple I didn't have to update when the base game got updated.

Look, I'm not trying to discount your experience, it's just you speak of modding in general, it reads like a claim that all of modding is the way you describe it which it isn't.
Ruenis Jun 21, 2024 @ 5:57am 
Originally posted by Knee:
Sounds like you have a huge skill issue maintaining your mods, or using the workshop, or both.

Dude the Workshop is a simple "Find mod, sub to mod, read description of mod to ensure compatibilities and ensure you have other required mods," - bam. That's not rocket science.
Ruenis Jun 21, 2024 @ 5:59am 
Originally posted by ReBoot:
Originally posted by Ruenis:

For the different moddable games I've played - Bethesda ones, Terraria, Starbound, Gmod, Torchlight 2, maybe a few others - it seems when you mod it, you MUST either keep the modded load forever if you want that save file to prosper for the foreseeable future, or you must remove the mods so the game doesn't have any external dependencies.
Looks like we play different games then. I remember, for example, spending a ♥♥♥♥♥♥♥ of time with HL mods, none affecting anything except this very mod. And yeah, I had a couple I didn't have to update when the base game got updated.

Look, I'm not trying to discount your experience, it's just you speak of modding in general, it reads like a claim that all of modding is the way you describe it which it isn't.

It isn't. The OP comes off as very extreme, and I'm sorry for that.

I'm just mainly peeved about my experiences with Skyrim. In some games, you can plop mods in and just as soon remove them. Others like Skyrim, it's do or die - no going back.

I own some of the ones where modding is more liberal. Just can't recall the ones.
Lithurge Jun 22, 2024 @ 9:18am 
Originally posted by Ruenis:

It isn't. The OP comes off as very extreme, and I'm sorry for that.

I'm just mainly peeved about my experiences with Skyrim. In some games, you can plop mods in and just as soon remove them. Others like Skyrim, it's do or die - no going back.

I own some of the ones where modding is more liberal. Just can't recall the ones.
Good job you weren't playing Fallout 4. It seems the moral of the story is don't trust Bethesda not to suddenly decide to update a game they haven't done anything to for years. Of course you could get the GOG release so you can keep a stable version that works with your mods.
LT. Thing Jun 22, 2024 @ 9:40am 
My filthy 1000 strong mod list for skyrim and fallout got destroyed too
Pierce Dalton Jun 22, 2024 @ 9:57am 
Originally posted by Knee:
Sounds like you have a huge skill issue maintaining your mods, or using the workshop, or both.

Sounds like you don't know much about mods, honestly. Some aren't even compatible with new versions of a game, i.e. they cannot be reinstalled (or can be reinstalled, but they'll not work...).

Anyway, keep in mind that if you purchased a game, you cannot steal it.
Last edited by Pierce Dalton; Jun 22, 2024 @ 9:57am
Aesthier Jun 22, 2024 @ 12:07pm 
I had over 8,200 hrs in Skyrim with mods.

In that entire time I only upgraded the game during the expansions, never for patches or updates.

Never for "new versions" of Skyrim. (other than those few DLC's)

Bethesda started a habit a long time ago of just up and deciding to patch/break everyone's mods in the attempts to get them to purchase mods from Bethesda.

It only took me once to figure out how to put a stop to that on my end.

Still running original version Starfield atm.
Last edited by Aesthier; Jun 22, 2024 @ 12:08pm
MrSteel300 Jun 22, 2024 @ 12:59pm 
i see, well this is a long standing issues with it's shills (usa) and corporate greed standing in unification against player access and modding freedom. But it mostly boils down to people who shouldn't be making video games, making them with greater and greater ease and getting bombarded by a culture they feel they are entitled too. So you essentially get these "freaks" who really have no idea how a community works and the only things they are driven by is an imaginary line on a chart, forgetting that they have customers to please.
Last edited by MrSteel300; Jun 22, 2024 @ 12:59pm
MrSteel300 Jun 22, 2024 @ 1:01pm 
Originally posted by Aesthier:
I had over 8,200 hrs in Skyrim with mods.

In that entire time I only upgraded the game during the expansions, never for patches or updates.

Never for "new versions" of Skyrim. (other than those few DLC's)

Bethesda started a habit a long time ago of just up and deciding to patch/break everyone's mods in the attempts to get them to purchase mods from Bethesda.

It only took me once to figure out how to put a stop to that on my end.

Still running original version Starfield atm.

bugthesda for a longest time has been ♥♥♥♥♥♥ with my skyrim copy by all of sudden updating when i finally get in the mood , and when i finally did it in peace, i found out the game was so freak boring. went back to COD and mgs v soon after
wesnef Jun 23, 2024 @ 1:38pm 
Been modding games since Morrowind. No major problems. But I suspect it's because I don't try to "keep a save". . . I've always been an alt-a-holic in games. I'll set up a playthrough of a game with a modset I want to try, play it for however long the playthrough lasts (could be 100-200 hours, could be more), and then I'll move on to another game. A couple years later, I might have a new set of mods I want to try, so I'll set up a new install with them, and do a new playthrough.

Never mind that half the Skyrim modding experience is troubleshooting, lol.

Gotta say, I've rarely had this issue. /shrug


Originally posted by MrSteel300:
i see, well this is a long standing issues with it's shills (usa) and corporate greed standing in unification against player access and modding freedom. But it mostly boils down to people who shouldn't be making video games, making them with greater and greater ease and getting bombarded by a culture they feel they are entitled too. So you essentially get these "freaks" who really have no idea how a community works and the only things they are driven by is an imaginary line on a chart, forgetting that they have customers to please.

Wow, this went off in some random directions. Trying to fit all of your pet peeves into whatever topic you post in?
Last edited by wesnef; Jun 23, 2024 @ 1:39pm
MrSteel300 Jun 23, 2024 @ 3:13pm 
Originally posted by wesnef:
Been modding games since Morrowind. No major problems. But I suspect it's because I don't try to "keep a save". . . I've always been an alt-a-holic in games. I'll set up a playthrough of a game with a modset I want to try, play it for however long the playthrough lasts (could be 100-200 hours, could be more), and then I'll move on to another game. A couple years later, I might have a new set of mods I want to try, so I'll set up a new install with them, and do a new playthrough.

Never mind that half the Skyrim modding experience is troubleshooting, lol.

Gotta say, I've rarely had this issue. /shrug


Originally posted by MrSteel300:
i see, well this is a long standing issues with it's shills (usa) and corporate greed standing in unification against player access and modding freedom. But it mostly boils down to people who shouldn't be making video games, making them with greater and greater ease and getting bombarded by a culture they feel they are entitled too. So you essentially get these "freaks" who really have no idea how a community works and the only things they are driven by is an imaginary line on a chart, forgetting that they have customers to please.

Wow, this went off in some random directions. Trying to fit all of your pet peeves into whatever topic you post in?

in the real world one thing leads to another, problems don't start overnight there are a variety of factors, if you run a business you would understand that
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Date Posted: Jun 21, 2024 @ 5:40am
Posts: 21