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Ein Übersetzungsproblem melden
The error code for Elden Ring specifically states Epic
I know there just was the Steam maintenance and I don't think I'm mistaking for it
Unless the error coding is just written in a dumb way
Epic doesn't host servers just like Steam doesn't host servers for other companies
Epic's EOS just like Steam's Steamworks allows for matchmaking for users of their respective platforms. EOS being multi platform will query Steam, Epic's own matchmaking as well as consoles such as Playstaion, Xbox, Nintendo for cross platform play.
https://dev.epicgames.com/en-US/services-games
As such a game using Epic's EOS can register and error if Steam's mutiplayer infrastructure is down since it basically just queries the Steam infrastructure. The error message could be better on Epic's part but generally speaking error messages tend to be sort of cryptic since the codes they use are specific to that platform and may have internal 'meanings' based on the code type. For example if you think about web traffic codes 400 errors are 'client' errors in that the client asked for something but was wrong. 500 errors are 'server' errors in that the client asked for something but the server could not process the request due to an issue on the server side.
https://dev.epicgames.com/docs/epic-online-services/sdk-error-codes
You'd have to parse out what error you got and cross reference it with the SDK's error codes to know 'waht' part of the EOS failed. These are also 'broadly' categorized as you can see 7000 codes are for client auth tokens, while 9000 codes are for lobby errors. etc.
Does Epic have maintenance at the same time as Steam? Since looking at their server status at the time did also say that they were down and "investigating an issue"
DB had something like that? Cool, thanks