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Ilmoita käännösongelmasta
True
edit: it's also probably not great for the folks who like to build monster rigs (because anything less than 4K/120fps/RT/etc "makes their eyes bleed"). No cloud gaming service is going to fill up their server farm with RTX 6090's and Ryzen 9800x4D's with 128GB of 10000-speed RAM.
https://steamcommunity.com/discussions/forum/10/1850323802583909420/?tscn=1553988487
There's a very small niche of players and games who can benefit from it. If you can play a game locally, that is always preferable due to latency and bandwidth, so one of the conditions is that the game can't run as well on the hardware you have physically near you as it does on the computer you are using remote desktop to access.
Once advances in internet for the mass amount of people happen (if it does), there's no stopping it.
Though I give kudos to Google for firmware patching Stadia controllers so they can be still be used as regular controllers when Stadia shut down. Avoiding mass e-waste and supporting controllers that aren't lopsided xbox-layout abominations is commendable.
Seriously, BS Zelda is pretty cool bit of gaming history, and deserves more recognition.
https://bszelda.zeldalegends.net/bs1files.shtml
Any game.
I dont feel a difference.
On a 10 watt pc.
I think you missed to name one audience.
Also, cloud gaming actually grants you less ownership over the license of the game. Kinda ironic to be advocating for it.
Geforce just did it right, by letting you play your games there.
Not trying to sell you the games on the cloud only.