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번역 관련 문제 보고
Half Life literally changed the genre, why it sold so many copies on release and won so many awards to sell even more copies. And as a fan of Duke 3D, it's obvious you're trolling since was literally a game with no story.
But, you're known for not telling the truth, so to be expected. I'd say the constant praise it gets, heavily outweighs your lack of experience, since admitted to dying so much in a game that even guides you through the AI.
GoldenEye literally changed the genre, that's the original "thinking man fps" where you have to figure out what to do, instead of just shooting everything that moves like previous fps games.
Was a great and fun game though, mostly great for its local multiplayer. And was a blast to speedrun back in the day as well, though getting the grenade tricks down later on was reliant on muscle memory and pixel perfect aim too much.
Now, if ya would have said Turok? Sure, that game doesn't really tell you much on what to do. But Goldeneye 007 told ya everything ya needed to do.
Duke nukem 3d was legendary for its time, which also I played the demo, PC gamer demo disks where the thing back in the 90s. Not like any of these kids today even know what a cd rom is only the sound the PlayStation makes when they turn it on.
Counter strikes popularity made valve with its multiplayer functionality, and paved the way for steam, without counter strike mod for half life this platform would not exist, sure one can argue without half life counter strike would not exist, but without those tons of fps shooters paying the way for half life's development. We would have none of this.
Pay some homage to the dos fps shooters. Halflife was just a stepping stone for counterstrike,
Which even by steams own declaration counterstrike go is the top played game on steam, always.
What made Steam popular, was that fact it became an easily accessible store front to sell games digitally, without all the hoops and things needed to get your game sold and the immense cost to support it. It wasn't much in 2005, but come 2008 when Steamworks was implemented, people started to explore Steam to sell their games. Think it was in 2014 or 2015 when it really took off.
We had the Games for Windows Live store, was a pain to publish on. Direct2Drive was a disaster, or publishers just sold directly from their site. And many other weird ones that... just was barfy.
Publishers and developers just found it easier, and far cheaper to publish on Steam, since already had the growing infrastructure to support it. And was far easier to maintain ones software once Steam was hosting it.
Not sure how trial and error is a thinking mans game, for some tiles you don't step on, and following laughter on one of the smallest maps in the game. I'd figure you'd complain about the protect Natalya and shut down the golden eye mission over such an easy map lol
Thanks for the confirmation, Komarimaru.
Sorry you just realized how bad you were at a game when younger. Your faux argument would have been more believable if you had mentioned something more complex like Jet Force Gemini lol That games back tracking was brutal.
If Electronic Arts, Microsoft, Activision or Ubisoft would have been first to make this type of program the gaming world would been in a much worse state.
It's a blessing that Valve where the first one to make it. It quite literally saved PC gaming. It really did.
Steam has competition and it doesn't use it's monopoly to do bad things. Epic while they do not have a monopoly they are paying for Exclusive deals for their store only.
Valve have not done that.
Also old games before Steam had awful quality from time to time. Daikatana for instance. Ever heard of that game?
You only remember the handful of titles from the major companies because they where the best ones. There where still a lot of games out there with horrible quality.
How is Helldivers a garbage triple A game? It is a massive success and literally blew up.
The only reason it got worse was when SONY decided to force the Sony account system onto people.
The game itself is still good.
Golden Eye changed the console FPS games and showed how it should be done on console. It wasn't really a thinking mans game. I played it as a kid and you where told your objectives in the mission.
Half-Life has puzzle solving that are not told to the player. You have to figure it out yourself.
You have to go out of your way to die repeatedly within the first hour of the game. You encounter just infected scientist that walk. Very much doubt you even played the game.
Arrrrrrrrrrrrrr matey.
Well, on the contrary: pretty obvious you haven't.
The game tells you your objectives, but doesn't tell you how to accomplish them. That's where the thinking part is and anyone that has played the game know that. Now stop embarassing yourself.
The one you unlock before that by completing all the maps on Secret Agent was far tougher. And to unlock Egypt you have to then go back and beat all maps plus the first secret one on 00 Agent.
And yet, even on 00 Agent it's ranked one of the easiest maps for a reason.
Thinking game... lol
I literally beat those missions as a child, because they literally tell you what to do.