Ɖrəɐɱ 2024년 6월 12일 오후 1시 38분
3
Gabe Newell ruined PC gaming
If Gabe Newell never created that subpar shooter, he would have never made enough cash to create the social network game platform we've come to accept as the norm. Which in turn would have ensured that the standard for game releases would have been much higher, and 99% of these indie jokes would never see the light of day. Instead, we're now locked in this fever dream of amateur hell where "anything goes." The quality of every genre has tanked. The pushing of technological and gameplay limits has completely ceased to be a thing. In fact the only innovation in the last decade+ has been VR, and there are maybe 2-3 titles worth looking into on that front. Despite the several years of the stagnate priced tech being around. Throughout the history of this industry there have been moments that really questioned the validity of this medium. Catastrophic moments that shifted things far away from what they once were. Valve with Steam has been the worst of them all. The total monopoly over the gaming market and lax standards on quality has made it so even the big name devs no longer bother trying to release anything even resembling a final product. Why should they. If a 1 man team can release a game and make millions over night over a gimmick, what logic is there in working for several years on complex systems only to maybe earn enough to justify a sequel. I'm not saying all indie devs are bad. There definitely are exceptions, for example, Dave the Diver is a phenomenal game. One of the best of the decade, easily. Though the greats are too far and few in between a horde of asset pasting nonsense, that in truth has no business being on this platform, let alone having a price tag.

So you might be asking at this point, what can be done. Well, truthfully with EA gobbling up every developer of note and cannibalizing their content, Bethesda being devoured by the sinking ship known as Microsoft games, Blizzard being a branch of Antifa and valve standardizing garbage as triple A releases (looking at you Hell Divers 2). I don't think there is much that can be done. Short of waiting on new developers popping up with passion projects to carry the torch of bygone days, such as Warhorse Studios, we're just going to have to "try" before buying. If not, we're going to be locked in with something that would barely qualify as a beta test back when full release meant something.
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Komarimaru 2024년 6월 12일 오후 9시 00분 
Majestically Awkward님이 먼저 게시:
I didn't care for halflife, I think i got a hour into the game and kept dying, I dunno some years later I'm played portal and learned the cake is a lie, which made me consider steam itself was a lie, which was what I imagine the developer was actually intending when they slipped that little cake easter egg into the game.

I don't consider half life amazing, I was far more amazed with daggerfall and fallout as far as interactive gaming, things like D&D dos byte games where also more interactive then half life. Over all duke nukem 3d in n like 95 or 96 had a better story then half life, recuse the dancing girls for the cash they carry and kill aliens.

Now that I really 🤔 about it, there where tons of dos games that had story's in fps shooter dynamics years before half life ever released.
I heavily doubt you did well in Daggerfall, if you were constantly dying in the opening of Half Life.

Half Life literally changed the genre, why it sold so many copies on release and won so many awards to sell even more copies. And as a fan of Duke 3D, it's obvious you're trolling since was literally a game with no story.

But, you're known for not telling the truth, so to be expected. I'd say the constant praise it gets, heavily outweighs your lack of experience, since admitted to dying so much in a game that even guides you through the AI.
Pierce Dalton 2024년 6월 12일 오후 9시 34분 
Komarimaru님이 먼저 게시:
Majestically Awkward님이 먼저 게시:
I didn't care for halflife, I think i got a hour into the game and kept dying, I dunno some years later I'm played portal and learned the cake is a lie, which made me consider steam itself was a lie, which was what I imagine the developer was actually intending when they slipped that little cake easter egg into the game.

I don't consider half life amazing, I was far more amazed with daggerfall and fallout as far as interactive gaming, things like D&D dos byte games where also more interactive then half life. Over all duke nukem 3d in n like 95 or 96 had a better story then half life, recuse the dancing girls for the cash they carry and kill aliens.

Now that I really 🤔 about it, there where tons of dos games that had story's in fps shooter dynamics years before half life ever released.
I heavily doubt you did well in Daggerfall, if you were constantly dying in the opening of Half Life.

Half Life literally changed the genre, why it sold so many copies on release and won so many awards to sell even more copies. And as a fan of Duke 3D, it's obvious you're trolling since was literally a game with no story.

But, you're known for not telling the truth, so to be expected. I'd say the constant praise it gets, heavily outweighs your lack of experience, since admitted to dying so much in a game that even guides you through the AI.

GoldenEye literally changed the genre, that's the original "thinking man fps" where you have to figure out what to do, instead of just shooting everything that moves like previous fps games.
Komarimaru 2024년 6월 12일 오후 9시 51분 
Pierce Dalton님이 먼저 게시:
Komarimaru님이 먼저 게시:
I heavily doubt you did well in Daggerfall, if you were constantly dying in the opening of Half Life.

Half Life literally changed the genre, why it sold so many copies on release and won so many awards to sell even more copies. And as a fan of Duke 3D, it's obvious you're trolling since was literally a game with no story.

But, you're known for not telling the truth, so to be expected. I'd say the constant praise it gets, heavily outweighs your lack of experience, since admitted to dying so much in a game that even guides you through the AI.

GoldenEye literally changed the genre, that's the original "thinking man fps" where you have to figure out what to do, instead of just shooting everything that moves like previous fps games.
Uh, not sure what ya had to figure out what to do, when it told ya before every mission. I still have some of the missions memorized from it. First one on 00 Agent was install the modem which was behind the crates, shoot all the red alarms, and intercept the data then bungie jump off.

Was a great and fun game though, mostly great for its local multiplayer. And was a blast to speedrun back in the day as well, though getting the grenade tricks down later on was reliant on muscle memory and pixel perfect aim too much.

Now, if ya would have said Turok? Sure, that game doesn't really tell you much on what to do. But Goldeneye 007 told ya everything ya needed to do.
Komarimaru 님이 마지막으로 수정; 2024년 6월 12일 오후 9시 52분
76561199648916059 2024년 6월 12일 오후 9시 52분 
I did ok in daggerfall, I recently found the demo disc which had you escape the first dungeon, I still have daggerfall lich cut out standby which I nerdly glow painted to glow in the dark.

Duke nukem 3d was legendary for its time, which also I played the demo, PC gamer demo disks where the thing back in the 90s. Not like any of these kids today even know what a cd rom is only the sound the PlayStation makes when they turn it on.

Counter strikes popularity made valve with its multiplayer functionality, and paved the way for steam, without counter strike mod for half life this platform would not exist, sure one can argue without half life counter strike would not exist, but without those tons of fps shooters paying the way for half life's development. We would have none of this.

Pay some homage to the dos fps shooters. Halflife was just a stepping stone for counterstrike,

Which even by steams own declaration counterstrike go is the top played game on steam, always.
Majestically Awkward 님이 마지막으로 수정; 2024년 6월 12일 오후 9시 53분
Pierce Dalton 2024년 6월 12일 오후 10시 02분 
Komarimaru님이 먼저 게시:
Pierce Dalton님이 먼저 게시:

GoldenEye literally changed the genre, that's the original "thinking man fps" where you have to figure out what to do, instead of just shooting everything that moves like previous fps games.
Uh, not sure what ya had to figure out what to do, when it told ya before every mission.

:WH3_greasus_rofl: You just made my day, Komarimaru, thank you. You clearly never played the game, especially the last level.
Komarimaru 2024년 6월 12일 오후 10시 15분 
Majestically Awkward님이 먼저 게시:
I did ok in daggerfall, I recently found the demo disc which had you escape the first dungeon, I still have daggerfall lich cut out standby which I nerdly glow painted to glow in the dark.

Duke nukem 3d was legendary for its time, which also I played the demo, PC gamer demo disks where the thing back in the 90s. Not like any of these kids today even know what a cd rom is only the sound the PlayStation makes when they turn it on.

Counter strikes popularity made valve with its multiplayer functionality, and paved the way for steam, without counter strike mod for half life this platform would not exist, sure one can argue without half life counter strike would not exist, but without those tons of fps shooters paying the way for half life's development. We would have none of this.

Pay some homage to the dos fps shooters. Halflife was just a stepping stone for counterstrike,

Which even by steams own declaration counterstrike go is the top played game on steam, always.
Hate to be the bearer of bad news again, but counter strike was played well before Steam. It wasn't until they moved off WON with the 1.6 version that Steam was required.

What made Steam popular, was that fact it became an easily accessible store front to sell games digitally, without all the hoops and things needed to get your game sold and the immense cost to support it. It wasn't much in 2005, but come 2008 when Steamworks was implemented, people started to explore Steam to sell their games. Think it was in 2014 or 2015 when it really took off.

We had the Games for Windows Live store, was a pain to publish on. Direct2Drive was a disaster, or publishers just sold directly from their site. And many other weird ones that... just was barfy.

Publishers and developers just found it easier, and far cheaper to publish on Steam, since already had the growing infrastructure to support it. And was far easier to maintain ones software once Steam was hosting it.
Komarimaru 2024년 6월 12일 오후 10시 23분 
Pierce Dalton님이 먼저 게시:
Komarimaru님이 먼저 게시:
Uh, not sure what ya had to figure out what to do, when it told ya before every mission.

:WH3_greasus_rofl: You just made my day, Komarimaru, thank you. You clearly never played the game, especially the last level.
So you're telling me, you couldn't figure out to hit the gray switches to get the golden gun, then kill the baron? The switches that were showed in the intro scene where the gun was locked away? Or are you referring to the machine guns that come out if ya step on the wrong tiles in the golden gun room? Could you not follow the laughter of the baron to kill him a few times? was that your issue?

Not sure how trial and error is a thinking mans game, for some tiles you don't step on, and following laughter on one of the smallest maps in the game. I'd figure you'd complain about the protect Natalya and shut down the golden eye mission over such an easy map lol
Pierce Dalton 2024년 6월 12일 오후 10시 35분 
Komarimaru님이 먼저 게시:
Pierce Dalton님이 먼저 게시:

:WH3_greasus_rofl: You just made my day, Komarimaru, thank you. You clearly never played the game, especially the last level.
So you're telling me, you couldn't figure out to hit the gray switches to get the golden gun, then kill the baron? The switches that were showed in the intro scene where the gun was locked away? Or are you referring to the machine guns that come out if ya step on the wrong tiles in the golden gun room? Could you not follow the laughter of the baron to kill him a few times? was that your issue?

Not sure how trial and error is a thinking mans game, for some tiles you don't step on, and following laughter on one of the smallest maps in the game. I'd figure you'd complain about the protect Natalya and shut down the golden eye mission over such an easy map lol

Thanks for the confirmation, Komarimaru.
Komarimaru 2024년 6월 12일 오후 10시 55분 
Pierce Dalton님이 먼저 게시:
Komarimaru님이 먼저 게시:
So you're telling me, you couldn't figure out to hit the gray switches to get the golden gun, then kill the baron? The switches that were showed in the intro scene where the gun was locked away? Or are you referring to the machine guns that come out if ya step on the wrong tiles in the golden gun room? Could you not follow the laughter of the baron to kill him a few times? was that your issue?

Not sure how trial and error is a thinking mans game, for some tiles you don't step on, and following laughter on one of the smallest maps in the game. I'd figure you'd complain about the protect Natalya and shut down the golden eye mission over such an easy map lol

Thanks for the confirmation, Komarimaru.
Ya, pretty obvious I have played it. Thinking game huh? Trial and error for tiles sure is a thinking mans game. I just remembered the pattern once figured it out as an upside question mark.

Sorry you just realized how bad you were at a game when younger. Your faux argument would have been more believable if you had mentioned something more complex like Jet Force Gemini lol That games back tracking was brutal.
Tito Shivan 2024년 6월 12일 오후 11시 53분 
Oh the naivety of thinking the actual situation has to do with Gabe and not the whole gaming industry.
Zefar 2024년 6월 13일 오전 12시 32분 
Ɖrəɐɱ님이 먼저 게시:
If Gabe Newell never created that subpar shooter, he would have never made enough cash to create the social network game platform we've come to accept as the norm. Which in turn would have ensured that the standard for game releases would have been much higher, and 99% of these indie jokes would never see the light of day. Instead, we're now locked in this fever dream of amateur hell where "anything goes."

If Electronic Arts, Microsoft, Activision or Ubisoft would have been first to make this type of program the gaming world would been in a much worse state.
It's a blessing that Valve where the first one to make it. It quite literally saved PC gaming. It really did.


Ɖrəɐɱ님이 먼저 게시:
Valve with Steam has been the worst of them all. The total monopoly over the gaming market and lax standards on quality has made it so even the big name devs no longer bother trying to release anything even resembling a final product. Why should they. If a 1 man team can release a game and make millions over night over a gimmick, what logic is there in working for several years on complex systems only to maybe earn enough to justify a sequel. I'm not saying all indie devs are bad. There definitely are exceptions, for example, Dave the Diver is a phenomenal game. One of the best of the decade, easily. Though the greats are too far and few in between a horde of asset pasting nonsense, that in truth has no business being on this platform, let alone having a price tag.

Steam has competition and it doesn't use it's monopoly to do bad things. Epic while they do not have a monopoly they are paying for Exclusive deals for their store only.
Valve have not done that.

Also old games before Steam had awful quality from time to time. Daikatana for instance. Ever heard of that game?
You only remember the handful of titles from the major companies because they where the best ones. There where still a lot of games out there with horrible quality.

Ɖrəɐɱ님이 먼저 게시:
valve standardizing garbage as triple A releases (looking at you Hell Divers 2). I don't think there is much that can be done. Short of waiting on new developers popping up with passion projects to carry the torch of bygone days, such as Warhorse Studios, we're just going to have to "try" before buying. If not, we're going to be locked in with something that would barely qualify as a beta test back when full release meant something.

How is Helldivers a garbage triple A game? It is a massive success and literally blew up.
The only reason it got worse was when SONY decided to force the Sony account system onto people.

The game itself is still good.



Pierce Dalton님이 먼저 게시:
GoldenEye literally changed the genre, that's the original "thinking man fps" where you have to figure out what to do, instead of just shooting everything that moves like previous fps games.

Golden Eye changed the console FPS games and showed how it should be done on console. It wasn't really a thinking mans game. I played it as a kid and you where told your objectives in the mission.

Half-Life has puzzle solving that are not told to the player. You have to figure it out yourself.

Majestically Awkward님이 먼저 게시:
I didn't care for halflife, I think i got a hour into the game and kept dying,

You have to go out of your way to die repeatedly within the first hour of the game. You encounter just infected scientist that walk. Very much doubt you even played the game.
Intelligent Jew Businessman 2024년 6월 13일 오전 7시 14분 
Most people here are too young to remember but before gabe newell, people didnt even buy pc games...

Arrrrrrrrrrrrrr matey.
Pierce Dalton 2024년 6월 13일 오전 8시 00분 
Komarimaru님이 먼저 게시:
Pierce Dalton님이 먼저 게시:

Thanks for the confirmation, Komarimaru.
Ya, pretty obvious I have played it. Thinking game huh? Trial and error for tiles sure is a thinking mans game. I just remembered the pattern once figured it out as an upside question mark.

Sorry you just realized how bad you were at a game when younger. Your faux argument would have been more believable if you had mentioned something more complex like Jet Force Gemini lol That games back tracking was brutal.

Well, on the contrary: pretty obvious you haven't.

The game tells you your objectives, but doesn't tell you how to accomplish them. That's where the thinking part is and anyone that has played the game know that. Now stop embarassing yourself.
Komarimaru 2024년 6월 13일 오전 8시 03분 
Pierce Dalton님이 먼저 게시:
Komarimaru님이 먼저 게시:
Ya, pretty obvious I have played it. Thinking game huh? Trial and error for tiles sure is a thinking mans game. I just remembered the pattern once figured it out as an upside question mark.

Sorry you just realized how bad you were at a game when younger. Your faux argument would have been more believable if you had mentioned something more complex like Jet Force Gemini lol That games back tracking was brutal.

Well, on the contrary: pretty obvious you haven't.

The game tells you your objectives, but doesn't tell you how to accomplish them. That's where the thinking part is and anyone that has played the game know that. Now stop embarassing yourself.
It's seriously not hard to figure out. And the fact you brought up Egypt to make your point, made you have no point. Yes, let's bring up one of the shortest and easiest secret maps of the 2.

The one you unlock before that by completing all the maps on Secret Agent was far tougher. And to unlock Egypt you have to then go back and beat all maps plus the first secret one on 00 Agent.

And yet, even on 00 Agent it's ranked one of the easiest maps for a reason.

Thinking game... lol
Boblin the Goblin 2024년 6월 13일 오전 8시 04분 
Pierce Dalton님이 먼저 게시:
Komarimaru님이 먼저 게시:
Ya, pretty obvious I have played it. Thinking game huh? Trial and error for tiles sure is a thinking mans game. I just remembered the pattern once figured it out as an upside question mark.

Sorry you just realized how bad you were at a game when younger. Your faux argument would have been more believable if you had mentioned something more complex like Jet Force Gemini lol That games back tracking was brutal.

Well, on the contrary: pretty obvious you haven't.

The game tells you your objectives, but doesn't tell you how to accomplish them. That's where the thinking part is and anyone that has played the game know that. Now stop embarassing yourself.
So Komarimaru is right. It literally tells you what to do at the beginning of each mission.

I literally beat those missions as a child, because they literally tell you what to do.
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