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Kynslagh Jun 8, 2024 @ 11:44am
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[List] Most replayable single player games
This list attempts to measure the replay value / bang for buck of games by the percentage of 100+ hour reviews they have compared to total reviews. I didn't find this specific search filter on any other steam related sites, or steam itself, so I decided to make my own. Limited to 1 game per franchise to avoid spam. Cutoff is 10%. Feel free to suggest games if I missed any.

(65,2%) Europa Universalis IV
(55,3%) Total War: Warhammer 2
(54,4%) Rimworld
(52,5%) Hearts of Iron 4
(49,0%) Civilization V
(47,8%) Stellaris
(45,1%) Dominions 5: Warriors of the Faith
(45,0%) Factorio
(43,6%) Binding of Isaac: Rebirth
(42,4%) Empyrion: Galactic Survival

(39,6%) Terraria
(37,6%) Pathfinder: Wrath of the Righteous
(37,5%) Kerbal Space Program
(36,7%) X4: Foundations
(36,6%) Battle Brothers
(35,9%) Kenshi
(35,5%) Space Engineers
(35,4%) Football Manager 2024
(35,3%) 7 Days to Die
(34,7%) Divinity: Original Sin 2

(33,9%) Victoria 2
(33,9%) Battletech
(33,4%) UnderRail
(32,6%) Tales of Maj'Eyal
(32,3%) Library of Ruina
(32,0%) Stationeers
(31,7%) Baldur's Gate 3
(31,4%) Grim Dawn
(31,0%) Stormworks: Build and Rescue
(30,9%) Amazing Cultivation Simulator

(30,8%) Oxygen Not Included
(30,8%) Dark Souls 3
(30,1%) The Witcher 3: Wild Hunt
(29,9%) Crusader Kings 3
(29,9%) Troubleshooter: Abandoned Children
(29,7%) Workers & Resources: Soviet Republic
(28,9%) The Elder Scrolls V: Skyrim
(28,9%) Sins of a Solar Empire: Rebellion
(28,7%) Elden Ring
(28,2%) Fallout: New Vegas

(27,9%) XCOM 2
(27,6%) Stardew Valley
(27,6%) Farming Simulator 2022
(26,9%) Thea 2: The Shattering
(26,8%) Slay the Spire
(26,7%) Captain of Industry
(26,2%) Euro Truck Simulator 2
(25,9%) Starbound
(25,8%) Panzer Corps 2
(25,6%) Neverwinter Nights

(25,1%) Cities: Skylines
(24,0%) They Are Billions
(23,9%) Satisfactory
(23,8%) Terra Invicta
(23,6%) Geometry Dash
(23,4%) Metal Gear Solid V: The Phantom Pain
(23,1%) Mount & Blade 2: Bannerlord
(23,1%) Dyson Sphere Program
(23,0%) Age of Wonders 3
(23,0%) Mordheim: City of the Damned

(22,8%) Transport Fever 2
(22,8%) BeamNG.drive
(22,6%) Nioh 2
(22,5%) Project Zomboid
(21,9%) Fallen Enchantress: Legendary Heroes
(21,6%) Defense Grid: The Awakening
(21,5%) Craft the World
(21,3%) Pillars of Eternity
(21,2%) Across the Obelisk
(20,8%) Dragon Age: Origins

(20,6%) Galactic Civilizations IV
(20,5%) ADOM (Ancient Domains of Mystery)
(20,3%) Master of Orion
(20,3%) Disgaea 5
(20,2%) Nuclear Throne
(20,2%) Red Dead Redemption 2
(20,0%) Valheim
(19,7%) Warhammer 40000: Rogue Trader
(19,7%) Steel Division 2
(19,5%) Enter the Gungeon

(19,4%) Dragon's Dogma: Dark Arisen
(19,3%) Automation - The Car Company Tycoon Game
(19,1%) Endless Space 2
(18,8%) Kingdom Come: Deliverance
(18,4%) No Man's Sky
(18,1%) Spelunky 2
(17,8%) My Time at Sandrock
(17,5%) Risk of Rain 2
(17,2%) SnowRunner
(17,2%) Darkest Dungeon

(17,2%) Sims 4
(16,9%) Starfield
(16,8%) Wartales
(16,7%) Phoenix Point
(16,7%) My Summer Car
(16,5%) Prison Architect
(16,4%) Stonehearth
(16,4%) The Long Dark
(16,4%) Titan Quest
(16,1%) Anno 1800

(15,5%) Stranded: Alien Dawn
(15,5%) Medieval Dynasty
(15,4%) Railway Empire
(15,3%) Endless Legend
(15,3%) FTL: Faster Than Light
(15,1%) Sword of the Stars: The Pit
(15,0%) Banished
(15,0%) Gloomhaven
(14,7%) Cyberpunk 2077
(14,5%) Empires of the Undergrowth

(14,4%) Atom RPG
(14,3%) Surviving Mars
(14,2%) Planet Zoo
(14,1%) Tactics Ogre: Reborn
(14,1%) Rain World
(14,0%) Project Hospital
(13,8%) Don't Starve
(13,8%) Cossacks 3
(13,2%) Against the Storm
(13,0%) Old World

(12,7%) Northgard
(12,6%) Noita
(12,4%) theHunter: Call of the Wild
(12,4%) Clanfolk
(12,3%) Vagrus - The Riven Realms
(12,3%) Urtuk: The Desolation
(12,1%) Octopath Traveler II
(12,1%) Star Wars Knights of the Old Republic II
(12,0%) Mindustry
(12,0%) Coral Island

(12,0%) Hero's Adventure: Road to Passion
(11,8%) Hollow Knight
(11,6%) Timberborn
(11,5%) Planetbase
(11,3%) Gunfire Reborn
(11,2%) Dawn of Man
(11,2%) Juno: New Origins
(11,1%) Chrono Ark
(11,0%) Wasteland 2
(10,7%) Hitman World of Assassination

(10,6%) Jagged Alliance 3
(10,5%) Dwarf Fortress
(10,5%) The Last Spell
(10,5%) Subnautica
(10,4%) Monster Train
(10,2%) Going Medieval
(10,2%) Car Mechanic Simulator 2018
(10,0%) Torchlight 2
(10,0%) Songs of Syx
(10,0%) Remnant II




Honorable mentions:
(9,1%) Farthest Frontier
(8,7%) Dead Cells
(8,7%) Graveyard Keeper
(8,5%) Teardown
(8,2%) Outward
(8,1%) Stoneshard
(8,0%) Exanima
(8,0%) Foundation
(7,9%) Rogue Legacy 2
(7,8%) Streets of Rogue
(7,7%) Vault of the Void
(7,7%) Nova Drift
(7,6%) Mist Survival
(7,5%) Hades
(7,4%) Derail Valley
(7,3%) Skul: The Hero Slayer
(5,3%) Into the Breach
(5,1%) Bellwright
Last edited by Kynslagh; Jun 9, 2024 @ 8:14am
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Showing 1-15 of 23 comments
Crazy Tiger Jun 8, 2024 @ 11:48am 
Most board and card games are very replayable games, but due to short sessions the playtime doesn't rack up.

Personally I don't measure "replayable" by hours played, mind. Or review input.
Last edited by Crazy Tiger; Jun 8, 2024 @ 11:49am
Vain Jun 8, 2024 @ 1:38pm 
yes
:steambored:
Pierce Dalton Jun 8, 2024 @ 2:21pm 
Detroit Become Human.
koshmarne666 Jun 8, 2024 @ 3:24pm 
haha
Suk Jun 8, 2024 @ 3:26pm 
YESS!!
Ben Lubar Jun 8, 2024 @ 3:37pm 
While an interesting data set, I don't think this represents replayability. A single playthrough of Factorio can easily take 100 hours, and a single playthrough of a game like RimWorld isn't bounded in duration at all.
Last edited by Ben Lubar; Jun 8, 2024 @ 3:37pm
ReamedBySteem Jun 8, 2024 @ 4:42pm 
haha, 'rim'world.
Hatred
Postal
O Rei Jun 9, 2024 @ 8:54am 
:steambored:
Kynslagh Jun 10, 2024 @ 7:07am 
Originally posted by Ben Lubar:
While an interesting data set, I don't think this represents replayability. A single playthrough of Factorio can easily take 100 hours, and a single playthrough of a game like RimWorld isn't bounded in duration at all.

Are you claiming that Factorio and Rimworld aren't replayable games :) ? Within the first 20 reviews displayed for Factorio, 8 of them have over 1k hours, and 7 out of 20 for Rimworld. I get your point though. There are 3 main flaws with my rating system.

1. It can create false positives when a linear story game where the first (and usually only) playthrough takes over 100 hours for the average player. But there are only a small handful of such games in here. From the top 50 you could make an argument that such games are Library of Ruina, Troubleshooter: Abandoned Children, and maybe Witcher 3 because you play the same character through the same story every time. I'd say getting 47 out of 50 games right makes this a decent system to measure replayability. There is also the argument that when people say replayable they really mean a game they can commit to for a very long time, weeks to months. By that logic Troubleshooter: Abandoned Children is still a valid choice because someone who plays for 2 hours every day can play this unreplayable game for 2 months straight.

2. Games that get the bulk of their replayability from overhaul mods can have an inflated score (Banished, XCOM 2)

3. Games that were released within the last 6 months have a deflated score because there hasn't been enough time for players to build up their playtime (Bellwright).
Ben Lubar Jun 10, 2024 @ 8:04am 
My point was that "replayability" isn't really a thing you can measure via total time played alone, unless you're defining "replayability" as "I want to pick this game up again after I put it down for reasons related to being a human with bodily needs".
Callahan420 Jun 10, 2024 @ 8:30am 
Most of the games listed have online PVP/Co-op which should be excluded.
Kynslagh Jun 10, 2024 @ 9:22am 
Originally posted by Ben Lubar:
My point was that "replayability" isn't really a thing you can measure via total time played alone, unless you're defining "replayability" as "I want to pick this game up again after I put it down for reasons related to being a human with bodily needs".
Why not though? The more replayable a game is, the more likely the average player is to reach 100 hours in said game (with the exception of rare 100+ hr linear story games, and such anomalies could be removed by hand to make the end result more accurate). 6% of the games in top 50 are "replayable because they take more than 1 day to complete" type games, so I don't see the need to focus on that small category so hard.

If Rimworld was an unreplayable game with a 150 hour initial run, its score would be nowhere near 54,4%. If I had to guess I'd say about 10-15% of people reach 100 hours on their first ever run. The score keeps creeping up as more and more people do consecutive runs and break the 100 hour barrier.
Crazy Tiger Jun 10, 2024 @ 9:56am 
Originally posted by eh:
Originally posted by Ben Lubar:
My point was that "replayability" isn't really a thing you can measure via total time played alone, unless you're defining "replayability" as "I want to pick this game up again after I put it down for reasons related to being a human with bodily needs".
Why not though? The more replayable a game is, the more likely the average player is to reach 100 hours in said game (with the exception of rare 100+ hr linear story games, and such anomalies could be removed by hand to make the end result more accurate). 6% of the games in top 50 are "replayable because they take more than 1 day to complete" type games, so I don't see the need to focus on that small category so hard.

If Rimworld was an unreplayable game with a 150 hour initial run, its score would be nowhere near 54,4%. If I had to guess I'd say about 10-15% of people reach 100 hours on their first ever run. The score keeps creeping up as more and more people do consecutive runs and break the 100 hour barrier.
Because 100 hours is just an arbitrary number pulled from your arse and has no further actual meaning in the terms "replayablility". Just as the "percentage of reviews played over 100 hours" is a meaningless metric pulled from the arse as well.

I have short games I played a dozen times and won't reach that number because the playthrough is 2 hours.

Playtime isn't an indicator of replayability in any way. Or quality or whatever "objective" criteria people try to use to push their own agenda.
AtheistChris Jun 10, 2024 @ 10:54am 
Originally posted by Crazy Tiger:
Originally posted by eh:
Why not though? The more replayable a game is, the more likely the average player is to reach 100 hours in said game (with the exception of rare 100+ hr linear story games, and such anomalies could be removed by hand to make the end result more accurate). 6% of the games in top 50 are "replayable because they take more than 1 day to complete" type games, so I don't see the need to focus on that small category so hard.

If Rimworld was an unreplayable game with a 150 hour initial run, its score would be nowhere near 54,4%. If I had to guess I'd say about 10-15% of people reach 100 hours on their first ever run. The score keeps creeping up as more and more people do consecutive runs and break the 100 hour barrier.
Because 100 hours is just an arbitrary number pulled from your arse and has no further actual meaning in the terms "replayablility". Just as the "percentage of reviews played over 100 hours" is a meaningless metric pulled from the arse as well.

I have short games I played a dozen times and won't reach that number because the playthrough is 2 hours.

Playtime isn't an indicator of replayability in any way. Or quality or whatever "objective" criteria people try to use to push their own agenda.

I Agree
i mean some games easy can take 60H to 100H+ just to beat the main story best example would be Baldurs Gate 3 (dont get me wrong i love BG3)

what i mean with that is replayabilty is play the main story more than just once or twice
Last edited by AtheistChris; Jun 10, 2024 @ 10:56am
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