Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Don't let other people's bandwagoning whining control you either.
Make your own decisions based on what you're happy with. If you're never going to use those microtransactions, or whatnot, why should their existence stop you from enjoying something?
Too many shepple let so-called influences influence their opinions both way, learn to leave the flock behind.
but then again, some people cant help but throw money at garbage, while defending their poor purchasing choices, which leads these companies to keep making crappy games.
luckily for us, we still have some good developers around, making good games and arent begging for every penny in your pocket and still somehow end up being some of the most played and most popular games, but you also have tons of games out there who go unnoticed because they are hidden behind all the trash.
Even if you're not going to buy the MTX they can break a good game because they design the game around it. (Consider the Diablo 3 RMT AH which had modified drop rates to drive people to the AH).
Then consider that the DD2 director did a series of interviews where he described fast travel as an optional "quality of life" feature. They pretty clearly intended for fast travel to be completely MTX but chickened out.
Same with character editing. The fans tell me you don't need it because you can access the same feature in game within an hour or two? So why does it exist at all? Could it be a legacy of a previous monetization strategy?
(The answer is almost certainly yes, because the alternative is that they're throwing away box sales for an MTX that people will never buy.)
With this said though the industry is marred with the salient facts its too labour intensive, too slow to produce, over costly and has a very short popularity shelf life.
Have a nice day.
And that's okay. I mean let's face it. Most of us have a steam backlog large enough that if we stopped buying games today we'd still have the next 3 or so years covered.