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Yeah, he allready said that above. But you know what´s the problem with the Remaster, right?
Constant crashes, destroyed savegames (which i predicted for modern software btw!) and really bad (compared to the orignal game) framerate. 60 fps or less.
And more bugs. I assumed it´s 64 bits for these nifty little things.
Have you seen the technical disaster which they call Dragons Dogma 2 right now? lol
Sounds just like more and more of my predictions become true...! haha. I should become a professional predictor and start earning money with this.
Though Things like Windows N in some low cost regions installed with 32 bit.
Also have had zero issues with DD2. Most of the complaints are people with very poor hardware. Not realizing a GTX 1070 for min req 30 FPS is far more powerful than their rtx 3050 and LOLwasteofmoney RX6400.
Of course, netbooks went out of fashion a few years ago - they do not make them anymore.
They make ultrabooks and tablet PCs now. :)
(Some of these tablet PCs are really bad for gaming, coupled with an external 4K display they just throttle due to overload/overheat on the 2nd minute when running a game, even on 2D games such as HOMM III. :) )
Roblox used to be 32-bit, but they migrated it to 64-bit in April 2023, and it was possible to play Roblox on an ancient computer from like the early-2000s but the lag spikes made it unplayable. (probably because the CPU was pegged at 100%, and also probably why Roblox recommends a processor from 2005 or later)
There is possibly NO way that 32-bit OSes run faster than 64-bit OSes.
You still cannot run the Remaster at 300 fps, not even close to. You could play the Original version with 300-400 fps (or even more) with the correct hardware though... See?
These were the golden PC-days. today you have ♥♥♥♥.RTX is considered ♥♥♥♥ by most (not only by me).
Even if you have the "best" hardware today, you still will get problems and issues.
See "Dragon´s Dogma 2" which is another game which runs like ass now. And i predicted this!
haha! See what i mean with becoming a professional predictor?
Today we are living in times where you can play Gamecube-games with 300-500 fps if you have correct hardware (like those games should be played). That´s called Power. You have no power. Thus Bioshock Remaster can barely handle 60 fps now.
Also frametimes and framerates were much more stable in the original release...I wonder what this issue is again?
You didn´t have the issue of 300 fps and then suddenly it goes down at 60 fps only like many modern games have these issues of "instable frametimes" or "instable framerates" constantly hovering on a certain point and then suddenly out of nowhere you go down to 30 fps or lower. No. Such issues didn´t exist on Core 2 Duo Hardware in 2007.
That´s why i said: 300-400 fps. 300fps minimum and 400 fps maximum.
Funny thing is, you won't notice a difference past around 150 fps.
Yes, you will. Turning around is much faster with 300 fps compared to 150 fps. It´s not just graphics. Controls are also much faster recognized with 300 fps.
And this is just one example. Like i said: "Dragons Dogma 2"....Another technical desaster has just arrived and first people are allready there to damage-control it!
And i predict more and more games to become like this now. I can´t wait to see the next Pokefail-desaster what Nintendo (or more like Gamefreak) is brewing again.
Just wait until 2025 is there. It´s not much more time until then.
How come you think that? Have you played Bioshock 1 with 300-400 fps allready? Or have you not? I have. And my setup was a Core 2 Duo in 2007 and a fancy ATI Radeon GPU with it. Those were the good old days. Over 15 years ago!
I know very well how framerates work, thanks. Some games simply tie framerate to the controls as well. Which means: Higher fps also means higher control-accuracy (you can control your character faster) because higher fps means higher hz in recognizing changing character´s position. This means you can turn around your character faster, if animations are tied to the fps as well, this means faster animations and other things which can happen. However: There often is a certain limit of a fps, you can reach until your game will begin to break if you overcome this limit.
See?
The higher FPS allows for smoother aiming because of more frames being displayed. My inputs will act the same in 30fps or 60fps. The difference is how quickly and smoothly it is displayed.
that´s true you won´t get 300 fps if your screen cannot handle it. In 2007 i didn´t use a dumb LCD-screen ;) My monitor could handle 800 hz there. I used a Sony Trinitron Screen there. One of the best. lol.
So i assumed right you didn´t play this game with 300-400 fps then? You really missed something. Like i said: It was golden PC-days in 2007 still. From there on it all went downhill fast. And now you are stuck with 60 fps mainly in Bioshock Remaster...See where the issues are?
And even Windows itself today runs much slower than in the past. So many complains about slow picture-preview now (very bad performance on Windows 11)...lol.
In the past you could have 1 Million pictures stored in a single file on a Windows XP-computer. No issue. No problems.