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翻訳の問題を報告
Welcome to 2004.
Interesting...So the older 32bit-applliaction still never crashes compared to the newer 32bit-version? Sounds fishy...! also the older application (Non-Remake/Remaster) runs much faster as well. And on a single cpu-core mind you!
Well, my point stands: They are slowly ending 32 bit support everywhere. Even if Bioshock Remaster isn´t 64 bit. You know what i mean: there are more and more games which are 64 bit-versions today since they no longer create 32 bit-versions of their games.
Meanwhile my hardware will go on using 32 bit until the year 2100.
You go on using 64-bit hardware. I wonder if my next prediction, of forced AI-♥♥♥♥♥♥♥♥ in Windows 12 will soon become reality as well!
And if there will be another huge downgrade in functions in Windows 12 compared to Windows 11.
Like i said: We just updated our functions. Soon we will have animations running on our desktop. 24/7 running.
That´s exctly what i want from my hardware: Upgraded functions. Not a depressing looking like UI like 99% of modern machines.
I mean: Look at how crappy steam`s UI looks now? See? i am typing on dumb dark-blue on another blue background now. How stupid is that?
You cannot even change the UI any longer that much.
This will be our next goal for our platform: Running music on the Desktop and even while in your game (This means you will have different sound-channels, 1 sound-channel = Game´s sounds, 2nd sound-channel: custom music running while your game´s sounds are running, welcome to powerful hardware). Custom scaling of UI-size and other such fancy stuff.
You clearly missed something of the most-interesting PC-era then, which means you never had much experience wth PCs to begin with (i started with PCs in 1985)...But today on PC 32bit is just nearly dead. Above i´m not talking about 32 bit-PC hardware btw.
Older OS's are being dropped from support for security changes and the evolving software architecture. epic is just yet-another company that realizes supporting older architecture isn't very feasible or worthwhile. Newer architecture tends to be much faster as well.
The game runs fine.
Remastered runs like ass compared to original. 60 on Remastered vs. 300-400 fps! I got 350 fps on Core 2 Duo = good old PC-days.
"runs fine". Yes, in your dreams.
x64 Windows runs x32 games and applications.
Secondly Bioshock Remaster is a 32 bit application as shown in task manager as Bioshock.exe (32 bit) and it consumes 650.5mb of memory.
I have both the original game and the remaster.
I also have Bioshock 2 original and the remaster.
Also don't mistake far less running on 32bit systems for 64bit systems typically running far more in an architecture that allows proper use of resources.
32 bit has a low bar for maximum resource use and overall abilities that 64bit has a strong advantage in.
Also, remakes are usually redone entirely, so they will perform differently compared to originals.
Epic was the last to drop support. You can contact them if you think you can get them to keep the support.