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Netherlands and belgium as you said allready dont allow lootboxes to be opened because of said license
They will, either by removing them or by tweaking how it works like they did with France.
Now don't get me wrong, I think lootboxes are scummy and predatory. I think that they are designed to be psychologically manipulative. As someone who struggled with addiction in the past and still does, I can say that the person who ended up in this situation did so of his own volition. It was his choice to keep going down the rabbit hole, just like it's the choice of a smoker to keep smoking or vaping.
Also any smart gambler would tell you that if you're on a losing streak, that next pull isn't worth it and even if you're on a hot streak, that next pull could be the one where you lose it all.
They did nothing for france
They did indeed - https://www.polygon.com/2019/10/1/20893490/cs-go-loot-box-x-ray-scanner-france
It technically makes it no longer gambling while fundamentally changing nothing on how the process works.
Funny, thx for the link @brian9824, i've never heard of this.
https://blog.counter-strike.net/index.php/2019/09/25667/
Yep, something like this or just doing away with the loot boxes will be the likely result. Its not really gambling afterall if you know what the slot machine will result in BEFORE you pay.
The tweak they did for france is because their regulation was different, which doesn't seem the case here.
Yeah, i mean it really depends on how gambling is classified. Either way they will tweak it and like most of their changes day to day users will be hurt and inconvenienced because of a few who can't use things responsibly.
Protecting people against the excesses is why many countries regulate the distribution and advertisement of alcohol, such that irresponsible minors aren't exposed to it. It is also why many countries regulate the sale of alcohol in drinking establishments via licensing, and why the terms of those licenses require bartenders to stop serving further alcohol to people who are clearly wasted.
This is also why in many countries stronger painkillers are not available over-the-counter in drug stores but require a doctor's receipt. And why some countries have legislation that requires higher dosages of common-place painkillers to come in smaller packages and require drug stores to limit sales to consumers by a given maximum amount.
Those checks and balances are in place because the reality of the situation is that a large portion of people can't control themselves and society would turn to crap if we would allow commercial entities to exploit them, scot-free.
Why should gambling be any different?
No reason to ban it. Just make it subject to legislation to curb the excesses. That's what e.g. the gambling legislation in the Netherlands and Belgium does, and why companies that want to offer gambling are required to be licensed to do so.
The fact that game publishers don't want to subject themselves to licensing, means they know they can never meet the required standards for the license, or that their intended business model would no longer be profitable under those conditions. I.e. their refusal to license and their position to instead recede from the market is an implicit admission of the fact that they're exploitative scumbags with no qualms over screwing over people. Period.
In other words: loot boxes in their current shape and form are indefensible and should be removed. They shouldn't be licensed. They should be given the ax. Some forms of gambling, like loot boxes, are simply like that. Wouldn't be the first game of gambling that is outlawed either.
It actually does. Every drop of alcohol provably damages your body. It's toxic to us. Poisonous. It's just that your body has a certain degree of ability to buffer and mitigate the damage; as well as self-repair after the toxin has been drained from your system. This is why it doesn't become permanently damaging until you cross the threshold where your body can no longer weather it. Just don't mistake the superficial lack of permanence of damage for a total lack of damage.
"Turning players into payers" is a turn of phrase that applies here.
The freemium games industry is kept afloat by that small percentage of 'whales' financing it. There's an entire secondary industry of 'whale hunters' that sprouted to facilitate the freemium games industry with big data and behavioral analysis services, which try to find and isolate those whales and figure out how to harpoon them at the most efficient time.