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My attitude towards those who take Epic's deal has changed to a neutral one. I don't need to be a developer to understand the logic. In fact, the only ones I would still condemn are those who cheated their Kickstarter backers and did a bait&switch on them and gave them Epic keys instead of Steam ones. You promised keys on Steam , you deliver keys on Steam . That said, it's also my choice where I'll buy a game. So if the developer doesn't release a game on my preferred platform, I'm not getting it and that's it. I don't have anything against Epic Games but I am also don't have any motivation or incentive to use their store either. Though a functioning PC port of "Odin Sphere" or "Muramasa: The demon blade" would be an example of motivation.
Corporations are all equal.
There's no true scotsman. Our society works the way it does and we cannot fully operate out of it. That doesn't mean we agree with the flaws within.
1- for all modded games, I extremely rarely had bugs with the game, making the forced updating preventing me from playing the game until the mod maker updates the mod.
4- it's Valves fault, they are the ones that designed the mod workshop as is and are the ones abusing easy convenience for their own greed which is anti consumer. They can easily open it up allowing anybody to download mods from it regardless of where the game was purchased. There used to be sites that would download the mods from Steam and then provide it to others at their own expense of storage space and bandwidth, Valve forced them to close.
1) so it boils down to individual experience. I in turn NEVER had trouble with Steam updates and mods.
4) Why is it Valve's fault if mod developers CHOOSE to use Steam's workshop? Valve has nothing from the Steam workshop, since mods are not being charged for. There's no profit for Valve to be had, it's a TOOL of convenience for many. Your games and the mods for them in one place.
You said absolutely nothing to defend Valve here. For both of those things, Valve has absolute control in how they work and they can easily change things instead of being one of the biggest anti consumer parasites in PC gaming and THE most anti consumer PC game store, so yes it is their fault because they are the ones that designed it that way.
I am not defending Valve, for I see no attack to begin with. You don't like their store? That's OK, you're free to use others. You can call Valve names all you want, they provide a service I am satisfied with so you won't change my mind. If it wasn't for Steam, I would not be having 99% of my game library. But if you don't like what they provide, you don't have to use their services. Yet here you are. Make up your mind and put your money where your mouth is.
If it's made by the store owner themselves I guess it's fair game (Valve's own titles can't be bought on any other PC store after all) but a game like Alan Wake 2 (which I really want) shouldn't be limited to Epic. It's also annoying to use multiple stores because it fragments your game library.
If you believe the consumer should have free choice in what store or platform they can use they shouldn't be limited in their product choices either. Even Sony and Microsoft are starting to open up their console store exclusives to the PC platform now so there's no excuse anymore.
P.S. The 'game ownership' forum tag is sorta important if people want to verify that you own the game or not.
AW2 wouldn't even exist if it weren't for them. The game was made by Remedy but it was Epic that funded all the development, just like Take Two is funding the Max Payne remakes.
Well, keys are a thing, just because you're playing a game on Steam that doesn't mean you purchased it from Steam. As with everything, though, there are exceptions to that and if you want to play certain games you really don't have any choice but to purchase it from Steam.
That's not Valve's fault. Valve are NOT paying developers and publishers to exclude other platforms nor are they in any other way trying to prevent them to distribute on other stores. If a game is not available outside of Steam, that's 1) A game MADE by Valve and 2) not available elsewhere by the developer's/publisher's own choice. Epic can do 3rd-party exclusives, it's their choice. But it's also the customer's choice NOT to buy into such practices.
Keep in mind that contracts are not public, so that's something you'll never know. It's not like they would tell you, because it would be bad for their reputation. Valve doesn't even need to pay anyone for that, they can simply lower their cut in exchange.
So? EA, Microsoft, and Sony fund heaps of titles that aren't store exclusives. CD Projekt Red's own in-house games aren't limited to the GOG store. And the vast majority of Take Two published games are not only on one store.
Like I said, there's no excuse anymore.
So it's their right to do that. If CDPR wanted to make Cyberpunk a GOG exclusive, they would be in their right too.
And it's my right to dislike and criticize it when I can buy the same title on a preferred alternative store. You can defend Epic all you want (and I know you are) but it doesn't change the fact that CDPR doesn't make Cyberpunk a GOG exclusive. Not mention it's a false equivalence because, as you admitted yourself, Epic did not develop Alan Wake 2, and furthermore, all of Remedy's other titles are not store exclusives.