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翻訳の問題を報告
First, the money goes to "your" Steam wallet, which is a clear attempt to encourage you to spend the money on Steam. Then you can ask for a real refund, but not all payment methods are supported for this kind of refund.
For a debit card, the option is there from the start. I never had to do a manual refund request, the automated system would return the funds to my card already.
https://store.steampowered.com/steam_refunds_methods
Apparently, the content of this page varies according to your country. I don't know what it says to you, but for me it says that various payment methods are not refundable (including Visa and Master domestic cards).
Probably. Never had issues in the past myself.
- forced updating of games, even to the point of disabling offline mode for a game if the client knows an update is pending. A consumer should always be able to choose to update or not and still be able to play the game regardless of that choice. Forced updating only makes sense for purely MP games running on dev/pub provided servers.
- prevents playing multiple different games at the same time from the same account with in the same household. Makes sense to prevent multiple copies of same game from single purchase, also makes sense to prevent multiple different games at same time outside of the household.
- no compliance with COPPA for children under 13 to have accounts despite selling games that are also for children under the age of 13.
- created walled garden for mods. This created a segregation of mods that are dependent on what store you bought the game from. PC gaming modding should never ever be dependent on the store you bought it from. We learned why Valve did this, because they want to monetize modding, it's coming as soon as Valve can figure out how to "sneak it through"
- lootbox gambling that has turned kids and adults into gambling addicts.
1) Updates are often just fixes most of the time. My entire library only benefited from them.
2) I can't argue against this because I'm the only Steam user in my household.
3) Not a US citizen, so I have no motivation tor read the COPPA.
4) Not true. I have mods for CnC 3, Red Alert 3 and Didnapper II completely independent from Steam's workshop. Battletech also apparently supports mods independent from Steam.
Yeah, good for you if you don't need an international card for that. What's worse is that QR code payments are not included too, and that's extremely popular around here.
The truth of the matter is as a society, myself included, we will tolerate many things that we arguably shouldn't or that we know are wrong for the sake of convenience or a good deal.
So we shop at places that we know have an anti-consumer policy or two.
We shop at places that we know treat employees poorly and/or underpay for the work done.
We shop at places that we know have a jackass of an owner.
We shop at places that we know profit off practices or behavior that's predatory.
Hell some people will shop at places knowing full well the product is made from child labor.
Let's be real, almost every, if not every, large corporation falls into one or more of those categories above. Microsoft, Amazon, Valve, Apple, Wal-Mart, Tesla and on and on.
I can confirm 2. I have tryed to play bl2 with my brother but it kicks the other pc 5 minute later. Its a same game so its understandable. Its also doesnt alow diffrent games toght. For this to work one pc must allways stay in offline mode so online games are impossible to play with out buying another coppy.
If its diffrent games this verry unreasonable.
If its online games this is verry reasonable.
Espcialy if its the same account this could also considered cheating. And developers dont need to create 2 diffrent acount for 1 copy of the game.
1- causes issues with modded games, people with limited time and slow Internet connections, people with low data caps.
4- the walled garden is the workshop itself, can't get access to mods on it if you don't own the Steam version. Many mods are on workshop only.
1) Much as I love modded games myself, I prefer bugs and glitches being fixed. Example: What use do I have from all the good mods for Warhammer 40.000 Dawn of War II - Retribution, if I'm getting the sound/video desync bug pretty much every session? (infamous crash which has never been addressed by Relic and happens QUITE often).
4- that's not a Steam problem. The modders themselves choose which game version to make the mods for and on which mod-site they'll upload. That's ENTIRELY up to the mod developer. If a mod is available only on the Steam Workshop and for the Steam version only, that's the modder's choice, not Valve's.
I am not sure if I follow. Why would you have problems if both of you have an account each? Or are you trying to have the same account signed in on two devices simultaneously?
Well, I must say that I find the second paragraph of your post quite interesting. Doesn't the same apply to Epic and its exclusives? It's a choice of the devs, and if you were a dev maybe you would understand the logic behind it. First of all, making a game costs money, so making a game is a risky investment like any other. If you release your game on Steam, it may be a flop and all that investment goes down the drain. If you release your game on Epic, though, they'll pay you a fixed amount of money from the get go. This is the safe route for less popular games.