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You are missing the point. Currently vast majority of sales are being made through monopolies or near monopolies that all charge a 30% revenue take. If these stores would stop being greedy and take a more reasonable share of around 15%, of course there will be developers that would be able to make better games due to getting more money for their games which they can use to increase the development budget of their games.
I never said it would be 100%, but you certainly were implying that nobody would reinvest even a portion of the more money from higher revenue share into their future projects.
If budget size would reflect quality, then Activision and Ubisoft games would be the pinnacle. And Forspoken would not have been COMPLETELY out-sold and outperformed by Hi-Fi Rush. It's not the budget size, it's how you use it.
Look, I really don't have beef with Epic and if a 12% cut for the store front was possible, that'd be great. But right now, Steam simply offers better tools for games to be found. Search filters, recommendation algorithm, user reviews (many of them ARE useless but there is no more honest review than from a person who PAID for the product), Steam Curators... what is Epic doing to shed more light onto games except getting developers branded as sellouts for taking their exclusivity deal? Are they doing extra promotions? Do they have events similar to Steam's Next Fest and other various similar events? Do they help games be more noticed in any way on their own platform? It's not a rhetorical question, I'm asking because I don't know. Right now, Steam strikes me as a much better platform for a game to be NOTICED on.
Didn't say it was a guarantee. But we can't deny that there would be developers that would rise to the challenge and be able to make better games if they got higher revenue share.
Epic greatly concentrates on using social media to get games discovered, especially through their Support a Creator program that developers have access to, to gain easier access to 50k content creators to sends EGS keys to them so they play it on their videos/streams. They also have articles on EGS itself where the writers are talking about various topics that also help put a spotlight on many games.
Social media. I asked on their OWN PLATFORM specifically. I don't use social media, nor do any of my friends. What is Epic doing to help discover games and it doesn't involve Facebook, Twitter and Reddit?
You can simply click a tag, dude. If you want to discover new racing games then click the racing tag. You can also sort games by new, meaning that recent releases will be on page 1.
But here is the thing, Epic has publicly stated they believe that social media is the best tool for game discovery, and they are not wrong, games like Vampire Survivor and Among Us became huge successes because of twitch/youtube. So Epic's effort goes towards social media.
Steam lets me select MULTIPLE tags. Thanks to its system, I managed to find something VERY specific. I was looking for a game similar to "Muramasa: the demon blade". So I entered the tags: "Side Scroller", "Hand-drawn" and "Spectacle fighter". And I found it in "Helvetii". One tag often isn't enough and that's assuming the games are tagged correctly and the tag exists to begin with. GOG doesn't have an RTS and Metroidvania tag, for example.
And that's true for Steam games too... many indie games became popular thanks to YouTubers, because their initial visibility on Steam is very low.
Can select multiple on EGS too.
Cool, so does Epic.
More power to them and people who use social media. Developers can use social media without Epic's or Steam's help but Steam provides additional visibility through the aforementioned tools. Steam still being the first choice of an overwhelming number of indie developers speaks for itself. That said, I see no harm in them distributing through Epic too, quite the opposite. I mean, the more platforms, the better. I hope Epic learned something from the debacle they made with the developer of "Darq", who refused their exclusivity deal and thus Epic did not let him distribute the game on their platform. If it wasn't for those exclusivity deals and all the negative clout around them, we wouldn't be having these Epic-related discussions.
To be fair many tags are still missing and many of them shows wrong games specialy at rpg tags
A few more tags wouldn't hurt, but honestly that's the kind of thing that's better to keep simple imo. Steam has too many tags and some of them don't make any sense, like "atmospheric". I mean, what the heck is an atmospheric game?
Wrong games are a common thing on Steam too...
The tags on Steam, despite some wrong application and obvious trolling, still help a lot more often than not. Chalk it up to tags being applied by users, though the developers still seem to clean up the tagging, at least according to SteamDB. That said, Steam took a long time to get it right, so as long as the other platforms are working on improving their own tag systems, that's only a plus.