Gökyüzü 13 FEB 2024 a las 10:03 a. m.
2
Why hate epic game players ?
Since currency change(im from Turkey) im buyying my games from epic store.

And when i want to discuss something or ask some questions about the game i come to steam and open a topic about it. Then people starts to check my profile to see if i own the game or not. Then many people starts to harras me completely ignore what i am talking about and they gave me clown rewards.

I realy dont understand this. Why all this hate i didn't even done anything wrong.
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Mostrando 226-240 de 755 comentarios
The nameless Gamer 15 FEB 2024 a las 4:46 p. m. 
Publicado originalmente por BLOOD ASYLUM:
Publicado originalmente por The nameless Commander:

That's bad manners. Doors have handles for a reason. Edit: No shortage of people complaining about Steam yet roaming the forums just for the sake of complaining. If you shut the door, why are you still yelling through it?
https://img.buzzfeed.com/buzzfeed-static/static/2019-07/17/23/asset/c4c7331c157f/anigif_sub-buzz-1746-1563405905-1.gif

Please express yourself with words, not links to suspicious sites.
Última edición por The nameless Gamer; 15 FEB 2024 a las 5:12 p. m.
76561197960287930 15 FEB 2024 a las 4:52 p. m. 
Publicado originalmente por The nameless Commander:

Don't let the door hit you on the way out.

Title: “The Door’s Revenge”

Once upon a time, in a quirky little town called Exitville, doors had feelings. Yes, you heard that right—sentient doors with personalities, quirks, and a penchant for poetic justice.

Poetic justice, Valve being fined. Defenders being mad....


...And there you have it—a door’s sweet revenge served with a side of whimsy.

Steam points awards welcomed...
Última edición por 76561197960287930; 15 FEB 2024 a las 4:55 p. m.
The nameless Gamer 15 FEB 2024 a las 5:14 p. m. 
Publicado originalmente por 76561197960287930:
Publicado originalmente por The nameless Commander:

Don't let the door hit you on the way out.

Title: “The Door’s Revenge”

Once upon a time, in a quirky little town called Exitville, doors had feelings. Yes, you heard that right—sentient doors with personalities, quirks, and a penchant for poetic justice.

Poetic justice, Valve being fined. Defenders being mad....


...And there you have it—a door’s sweet revenge served with a side of whimsy.

Steam points awards welcomed...

No points for you. Besides, if you don't care about Steam, why beg for Steam points? Hoping for a Jester award? Too bad I don't consider advertising Epic on a competitive platform funny.
Última edición por The nameless Gamer; 15 FEB 2024 a las 5:15 p. m.
BLOOD ASYLUM 15 FEB 2024 a las 5:39 p. m. 
Publicado originalmente por The nameless Commander:
Publicado originalmente por 76561197960287930:

Title: “The Door’s Revenge”

Once upon a time, in a quirky little town called Exitville, doors had feelings. Yes, you heard that right—sentient doors with personalities, quirks, and a penchant for poetic justice.

Poetic justice, Valve being fined. Defenders being mad....


...And there you have it—a door’s sweet revenge served with a side of whimsy.

Steam points awards welcomed...

No points for you. Besides, if you don't care about Steam, why beg for Steam points? Hoping for a Jester award? Too bad I don't consider advertising Epic on a competitive platform funny.

"Too bad I don't consider advertising Epic on a competitive platform funny." This is the Chef's Kiss. So good.
WolfEisberg 15 FEB 2024 a las 5:59 p. m. 
Publicado originalmente por AbedsBrother:

Initially they were collecting a ton of Steam data without user permission (maybe they still are idk). So f--k Epic.

This isn't true. Collecting means the information was going to Epic without user permission. What actually happened is a file was copied and put somewhere else on the users PC, without being transmitted to Epic prior to user permission. When user permission was given because the user wanted to do the friends list importing function, then only a hash of the friends list from that file was transmitted to Epic.

First link in this subreddit post talks about this
https://old.reddit.com/user/Cord_Cutter_VR/comments/15dbo89/egs_isnt_spyware/

It took Epic two years to add a shopping cart function to their store.
Took Epic another year to add a wishlist function. (also ridiculous)

It was hilarious how much of a deal people made out of no shopping cart, they literally talked about it like it was the "THE MOST IMPORTANT THING EVER", even to the point of saying that not having a shopping cart is exactly the same thing as having a car without an engine.

Wishlists were added to the store in March 2020, 1 year 9 months before the cart, not 1 year after the cart.

https://store.epicgames.com/en-US/news/wishlists-are-here

But at launch Epic CEO Tim Sweeney was swaggering about how good this would be for gamers and how evil Steam was / is. Also how much more they cared for developers by giving devs a higher share of revenue.

He didn't say Steam was/is Evil. And yes, more competition is good for consumers. GIving higher revenue share is also good for developers that can very much result in something better for consumers too.

Then Epic screwed all that up with their first major sale, when they discounted games without co-ordinating with devs first.

THe first sale had coupons, and what Epic was doing was showing the price from the developer chosen, and then also showing the price would be after applying the coupon. Its something that my local grocery store shows on the store shelves when a digital coupon is available, they show the price with digital coupon. Its a good idea, better inform the consumer. It made no sense why a couple of publishers didn't like it.

The follow-up sale introduced the Epic coupons, which hurt devs AGAIN because users were using the coupons to get games WAY cheaper than those games' current market value,

That didn't developers at all, far from it, it was actually a benefit for them, and I'll explain here soon.
which led to user expectation to get those games at a lower cost on ALL platforms, which didn't happen.

That isn't true outside of extremely low amount of edge cases of consumers who tend to complain about anything anyways.

Reason why it didn't harm dev/pubs at all is because for well over a decade because of Valve starting the big sales events, consumers have already become accustomed to waiting for a big enough discount for the price they were willing to pay for the game, coupon is no different in that regard. But the coupon was a huge benefit for the developers because it allowed the effective discounted price to go to a point faster for the consumer that would buy the game at X amount of money, and the developer still got 88% of the price they chosen which is higher than the coupon price. For an example, I bought Robocop at 33% off shortly after it released, it was at it's full price of $50, I would not have bought Robocop when I did if it wasn't for that coupon, I would have waited for the developer to discount the game by 33% themselves before I bought it. So because of the coupon, the dev/pub of Robocop got 88% of the $50 for the game even though I only paid $34 for the game. If I had to wait until it was $34 discounted by the dev/pub, then they would have received 88% of the $34. The dev/pub made more money from the sale because of the coupon, that didn't harm them at all, that is a benefit for them.

That's why Epic now has "game must cost a minimum of X amount to use the coupon" during sales.

Coupons have existed since that first sale back in 2019, and it always had the minimum of $14.99.

So there's a ton of resentment that Steam users have against Epic. It wasn't just Metro Exodus, Epic straight-up bought Rocket League (& Fall Guys too iirc) then pulled it from Steam. Then Epic users coming to Steam for help with random problems are surprised people don't like them? The resentment grows with every Epic-exclusive launch (Alan Wake 2). If you don't want that sort of "help" from the Steam user-base, maybe look for assistance on reddit or something.

None of that is a good reason to be toxic towards EGS users. Steam users tend to be toxic towards people that bought a game from non Steam stores, even if a GOG user bought a game from GOG and has a problem with the game and talk about it on the Steam forums, Steam users are toxic towards them too.

By the way, Alan Wake 2 being exclusive to Epic Store is no different than Half Life 2 being exclusive to Steam. People have shown their hypocrisy after saying for years "first party exclusives are ok", and then when Epic gets first party exclusives like Alan Wake 2 they still attack Epic for having that game exclusive to their own store. They also attack them for Rocket League and Fall Guys despite those are first party games for Epic, and they didn't remove those games from Steam from current owners of those games. REally showing what these people really mean is "First party exclusives, as long as it is Valve, are ok"
Última edición por WolfEisberg; 15 FEB 2024 a las 5:59 p. m.
WolfEisberg 15 FEB 2024 a las 6:17 p. m. 
Publicado originalmente por Tito Shivan:
Publicado originalmente por 76561197960287930:
EPIC's gone the way of conform, following laws, COPPA
Only after paying a $520 million settlement for, ironically, not complying with COPPA and using 'manipulative online practices to trick players of all ages into making unintended purchases'.

I'm just giving you the same advice about Epic than I give here about Steam.

Epic is not your girlfriend.

Some of the stuff that Epic got into trouble for were things that Epic fixed themselves before the FTC even got involved, so they got into trouble for the time period prior to them fixing it themselves. One of them is getting verified parent permission for under 13 year olds to have an account. Prior to Epic doing that they were doing the same exact thing that Steam still does now, just say you have to be over 13 years old and click this box if you are over 13. Eventually in 2019 they changed that so they got verified parental permission for under 13 year olds to have an account. FTC states Epic should have known earlier and made the change earlier.

Another thing they got into trouble for is allowing 17 years old and under to have access to text/voice chat without parent permission, something even Steam still does.

Since them Epic has gone above what the FTC even wanted them to do like do ESRB/PEGI ratings on all of Epic's and user made content in Fortnite, which is done through the iarc system. Epic also offers the iarc system, for free, to get games esrb/pegi rated on the Epic Store, to better inform consumers about the games.
Pierce Dalton 15 FEB 2024 a las 6:28 p. m. 
Publicado originalmente por Tito Shivan:
Publicado originalmente por 76561197960287930:
EPIC's gone the way of conform, following laws, COPPA
Only after paying a $520 million settlement for, ironically, not complying with COPPA and using 'manipulative online practices to trick players of all ages into making unintended purchases'.

I'm just giving you the same advice about Epic than I give here about Steam.

Epic is not your girlfriend.

Unintended purchases made by kids using their parents credit card?
Tito Shivan 15 FEB 2024 a las 11:40 p. m. 
Publicado originalmente por WolfEisberg:
GIving higher revenue share is also good for developers that can very much result in something better for consumers too.
Buddy, if you really believe that I have a bridge to sell you.

I've seen that argument brought under so many names it's not even funny anymore. And it's never worked that way.

Publicado originalmente por WolfEisberg:
THe first sale had coupons, and what Epic was doing was showing the price from the developer chosen, and then also showing the price would be after applying the coupon. Its something that my local grocery store shows on the store shelves when a digital coupon is available
The difference is the fruit producer isn't dictating the price of the tomatoes on your grocery store.
Note not even Amazon changes the product price when a discount code can be applied to a product (it only shows during checkout. Never on the product page) It was a newbie mistake (or an attempt to see how far the rope could give without snapping)

Publicado originalmente por WolfEisberg:
By the way, Alan Wake 2 being exclusive to Epic Store is no different than Half Life 2 being exclusive to Steam.
Notice people aren't really that much anger at Alan Wake 2 being an Epic Exclusive, people have already goten used to. It was released as an Epic exclusive. What people got an issue with was games being pulled off the Steam Store because after being announced and even sold on the Steam Store they became Epic exclusives.

The publisher took a product from sale on one place to sell it on another. It's normal for some people to be angry with them and the new place. It's exactly what people took issue with Origin and Battlefield 3.

Publicado originalmente por WolfEisberg:
Some of the stuff that Epic got into trouble for were things that Epic fixed themselves before the FTC even got involved.
"Sorry I stole that car before but now I reformed" Isn't going to fly that far in front of a judge.

Again, I'm just warning some of you are stepping over the same stones that got you mad at Valve and Steam. Epic can cause you as much of a case of brand betrayal than Valve.

All corporations are inherently equal at the core. And while they can be nice to you, they're not obligued to.
Believe in yourself 15 FEB 2024 a las 11:44 p. m. 
not recomend
Pierce Dalton 16 FEB 2024 a las 12:00 a. m. 
Publicado originalmente por Tito Shivan:
Publicado originalmente por WolfEisberg:
GIving higher revenue share is also good for developers that can very much result in something better for consumers too.
Buddy, if you really believe that I have a bridge to sell you.

I've seen that argument brought under so many names it's not even funny anymore. And it's never worked that way.

Yes, it worked: as already mentioned, their coupons can be applied on top of discounts. If a game already is 50% off, you can still use a coupon and get a bigger discount. This results in prices that you wouldn't find on Steam. But more importantly, devs getting a bigger cut makes it easier for them to produce new games... and we all want sequels for good games, right?
WolfEisberg 16 FEB 2024 a las 12:15 a. m. 
Publicado originalmente por Tito Shivan:
Buddy, if you really believe that I have a bridge to sell you.

I've seen that argument brought under so many names it's not even funny anymore. And it's never worked that way.

So absolutely no developer has ever made a better game, compared to previous game, due to having a higher budget, in the entire history of gaming?

The difference is the fruit producer isn't dictating the price of the tomatoes on your grocery store.
Note not even Amazon changes the product price when a discount code can be applied to a product (it only shows during checkout. Never on the product page) It was a newbie mistake (or an attempt to see how far the rope could give without snapping)

That really doesn't make a difference. Also doesn't change the fact that the customer is better informed. It should be appreciated by the consumers and talked about as a good thing, instead of trying to use it against Epic pretending it's a bad thing. Should be going against those couple of publishers who didn't like the pro-consumer policy.

Notice people aren't really that much anger at Alan Wake 2 being an Epic Exclusive, people have already goten used to. It was released as an Epic exclusive. What people got an issue with was games being pulled off the Steam Store because after being announced and even sold on the Steam Store they became Epic exclusives.

The publisher took a product from sale on one place to sell it on another. It's normal for some people to be angry with them and the new place. It's exactly what people took issue with Origin and Battlefield 3.

Nope, people are attacking Epic for keeping Alan Wake 2/remastered/PC Building Simulator 2 exclusive to Epic despite those are first party games. There is very much hypocrisy going on.

"Sorry I stole that car before but now I reformed" Isn't going to fly that far in front of a judge.

Again, I'm just warning some of you are stepping over the same stones that got you mad at Valve and Steam. Epic can cause you as much of a case of brand betrayal than Valve.

All corporations are inherently equal at the core. And while they can be nice to you, they're not obligued to.

You missed the point. The point was that Epic fixed several things on their own before the FTC even got involved, they didn't need to be legally compelled to make any changes.
Última edición por WolfEisberg; 16 FEB 2024 a las 12:16 a. m.
Tito Shivan 16 FEB 2024 a las 12:22 a. m. 
Publicado originalmente por WolfEisberg:
So absolutely no developer has ever made a better game, compared to previous game, due to having a higher budget, in the entire history of gaming?
Just think about this:
If a greater revenue share resulted by itself in higher budget for their products, why aren't all devs massively migrating to the platforms offering better revenue share?

Maybe you're overplaying what that 'increased budget' amounts to, or where that added revenue is really going.
WolfEisberg 16 FEB 2024 a las 12:29 a. m. 
Publicado originalmente por Tito Shivan:
If a greater revenue share resulted by itself in higher budget for their products, why aren't all devs massively migrating to the platforms offering better revenue share?

Steam has had a near monopoly for nearly 2 decades, it's very hard to get that stickiness away.

Maybe you're overplaying what that 'increased budget' amounts to, or where that added revenue is really going.

You didn't even answer the question, answer it directly.

So absolutely no developer has ever made a better game, compared to previous game, due to having a higher budget, in the entire history of gaming?

And do you believe that 100% of developers, including indies, would never ever reinvest at least a portion of extra money coming from higher revenue share into their future projects?
Tito Shivan 16 FEB 2024 a las 1:15 a. m. 
Publicado originalmente por WolfEisberg:
So absolutely no developer has ever made a better game, compared to previous game, due to having a higher budget, in the entire history of gaming?
Because of a higher revenue share? None that I know of have stated it.

Publicado originalmente por WolfEisberg:
And do you believe that 100% of developers, including indies, would never ever reinvest at least a portion of extra money coming from higher revenue share into their future projects?
Now they're reinvesting at least just a portion of that revenue sharing. Now your're getting closer and closer to how things work in reality.
Pierce Dalton 16 FEB 2024 a las 1:22 a. m. 
Publicado originalmente por Tito Shivan:
Publicado originalmente por WolfEisberg:
So absolutely no developer has ever made a better game, compared to previous game, due to having a higher budget, in the entire history of gaming?
Just think about this:
If a greater revenue share resulted by itself in higher budget for their products, why aren't all devs massively migrating to the platforms offering better revenue share?

Well, because they don't have to migrate. It's perfectly possible to sell your game in multiple platforms, and that's what various devs/pubs have been doing.

Now you may ask:

Why not sell your game ONLY on the platform that provides a greater revenue share?

We all know the answer... "rELEaSe oN STeaM oR I'M nOt bUYing uR GAmE!!!"
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Publicado el: 13 FEB 2024 a las 10:03 a. m.
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