spokisar 2 fev. 2024 às 12:11
Game removals
Why does Steam remove games without any announcement? In the last time Super Mega Baseball 2 was removed. Return it back please,
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A mostrar 46-60 de 62 comentários
D. Flame 3 fev. 2024 às 10:12 
Originalmente postado por brian9824:
Originalmente postado por D. Flame:
Wrong fear of missing out only requires there to be an expectation of potentially missing out. If you know the game is being removed, it is no longer just a "fear."
Again false, as your own article already showed you and used as an example with the Disney Vault.
You didn't know what "rocket surgery" was. You don't know the difference between "artificial scarcity" and "FOMO". You aren't worth discussing this with.
Brian9824 3 fev. 2024 às 10:15 
Originalmente postado por D. Flame:
Originalmente postado por brian9824:
Again false, as your own article already showed you and used as an example with the Disney Vault.
You don't know the difference between "artificial scarcity" and "FOMO".



Originalmente postado por D. Flame:
Incorrect. That is something called artificial scarcity.

https://www.adogy.com/terms/artificial-scarcity/
Definition of Artificial Scarcity

Artificial scarcity refers to a marketing strategy where the availability of a product or service is intentionally limited or restricted. This creates an illusion of rarity, driving up perceived value and demand among consumers. By manipulating supply, businesses can generate urgency, influencing customers to make quicker purchase decisions.

Hopefully you eventually read your own article you posted and then you will eventually realize that your own article even tells you that FOMO is a part of artificial scarcity

Artificial scarcity is a powerful strategy employed in the realm of digital marketing that aims to create a sense of urgency and exclusivity among consumers. By deliberately and strategically limiting the availability of a particular product, service, or offer, marketers are able to entice potential customers and encourage them to take immediate action.

This notion of exclusivity provokes the fear of missing out (FOMO), which in turn, drives consumers to act hastily to secure their access to the scarce resource. Ultimately, this tactic serves to boost overall demand and sales for a brand, stimulating rapid consumer response, and cultivating an avid fan base seeking the “exclusive” products.
But yes, when you can't refute the facts that you yourself even linked retreating is a better solution rather then continously arguing a nonsensical claim.
D. Flame 3 fev. 2024 às 10:32 
Originalmente postado por brian9824:
-snip-


Originalmente postado por D. Flame:
such as how they are related but different and distinct terms.
Unicorn Slayer 3 fev. 2024 às 10:48 
Originalmente postado por D. Flame:
Originalmente postado por brian9824:
-snip-


Originalmente postado por D. Flame:
such as how they are related but different and distinct terms.

I just read that article and it was pretty clear. FOMO is the goal of artificial scarcity. You implement artificial scarcity to create FOMO. I mean you aren't making things artificially scarce for no reason. It's very clear in that article so no idea why people are trying to argue over that.

I also skimmed thru this thread and no one was even talking about FOMO or mentioning it until you started going on about it claiming people don't know what it is, so not sure what your going on about..

I mean its pretty obvious that just removing a game randomly isn't going to boost sales for other games. I'm not going to go out and buy the developers other games because they removed a really old one.

Now if i KNEW a game was going away and I was interested in it i'd be far more likely to buy it. Although I can't think of any game on Steam who has ever done this to create artificial scarcity. I mean I wouldn't be surprised if you can find one or two out of all the games on Steam that exists, but its definitely nowhere close to being the reason the majority get pulled.
Brian9824 3 fev. 2024 às 10:52 
Originalmente postado por D. Flame:
Originalmente postado por brian9824:
-snip-


Originalmente postado por D. Flame:
such as how they are related but different and distinct terms.

Umm are you ok? I never even claimed in the first place that they were the same. I specifically said

Originalmente postado por Brian9824:
The knowledge that they will be going away is well known to create the fear of missing out, you might not know exactly when its going away but you know it is going away.

The exact same thing your article even says

By deliberately and strategically limiting the availability of a particular product, service, or offer, marketers are able to entice potential customers and encourage them to take immediate action.

This notion of exclusivity provokes the fear of missing out (FOMO)
The act of making a game scarce or limiting it generates FOMO, but it only works if people know that its an actual possibility. You can't fear something you didn't even know was a possibility afterall.
D. Flame 3 fev. 2024 às 10:52 
Originalmente postado por Unicorn Hunter:
You implement artificial scarcity to create FOMO.
Bruh...

You are just proving my point, that they are related but not the same thing.
D. Flame 3 fev. 2024 às 10:54 
Originalmente postado por brian9824:
The act of making a game scarce or limiting it generates FOMO, but it only works if people know that its an actual possibility. You can't fear something you didn't even know was a possibility afterall.
Fear comes from uncertainty.
Brian9824 3 fev. 2024 às 10:54 
Originalmente postado por Unicorn Hunter:
Originalmente postado por D. Flame:


I just read that article and it was pretty clear. FOMO is the goal of artificial scarcity. You implement artificial scarcity to create FOMO. I mean you aren't making things artificially scarce for no reason. It's very clear in that article so no idea why people are trying to argue over that.

I also skimmed thru this thread and no one was even talking about FOMO or mentioning it until you started going on about it claiming people don't know what it is, so not sure what your going on about..

I mean its pretty obvious that just removing a game randomly isn't going to boost sales for other games. I'm not going to go out and buy the developers other games because they removed a really old one.

Now if i KNEW a game was going away and I was interested in it i'd be far more likely to buy it. Although I can't think of any game on Steam who has ever done this to create artificial scarcity. I mean I wouldn't be surprised if you can find one or two out of all the games on Steam that exists, but its definitely nowhere close to being the reason the majority get pulled.

FOMO stands for the Fear of Missing out, its the goal of artificial scarcity to create that fear so people buy a product. Its why games have versions called LIMITED editions, and the like.

The mind boggling part is that to have a fear of missing out requires knowledge of missing out. Otherwise you can't generate the fear. Its like a fear of being arrested when you didnt even know you did anything wrong. It can't exist without the knowledge of what your supposed to be afraid of.
Brian9824 3 fev. 2024 às 10:58 
Originalmente postado por D. Flame:
Originalmente postado por brian9824:
The act of making a game scarce or limiting it generates FOMO, but it only works if people know that its an actual possibility. You can't fear something you didn't even know was a possibility afterall.
Fear comes from uncertainty.

Sorry but that was already disproved, again by your logic every product in the world has "uncertainty" because it could theoretically be removed. That isn't a marketing approach.
FEAR comes from KNOWING you will lose your ability to buy a product at some point, aka the Disney Vault I already used as an example and your own article used.

Again read your own article

By deliberately and strategically limiting the availability of a particular product, service, or offer, marketers are able to entice potential customers and encourage them to take immediate action.

This notion of exclusivity provokes the fear of missing out (FOMO)

Note how it even tells you "By deliberately and strategically"

Its a deliberate set of steps to create the fear, that makes people think they will lose out. Without those deliberate steps just because a product might go away doesn't make it artificial scarcity, it just makes it normal scarcity as ANY product can eventually go away.

Marketing requires COMMUNICATION, its not marketing to remove a product with no notice. Hence why your own example includes the disney vault like I also mentioned where disney made sure people were aware movies would go into the vault. Or like Super Mario All stars where they made it clear the game would stop production.
Última alteração por Brian9824; 3 fev. 2024 às 11:00
D. Flame 3 fev. 2024 às 11:28 
Artificial scarcity is used to increase uncertainty (e.g. Will there be enough copies for me to get one, will it every be restocked in the future, will I be in a situation to get a copy next time, will I need it in the future). That uncertainty is what creates the fear.

Originalmente postado por brian9824:
Note how it even tells you "By deliberately and strategically"
And once again your lack of reading comprehension betrays you. That is referring to the SELLERS, NOT THE BUYERS.

The sellers are deliberately and strategically inducing a feeling of uncertainty in the buyers.

As for Disney, the uncertainty comes NOT from knowing when it goes into the vault but the uncertainty of when or if it will come back out, as well as they ability to obtain it at such time that it does.
Brian9824 3 fev. 2024 às 11:38 
Originalmente postado por D. Flame:
Artificial scarcity is used to increase uncertainty (e.g. Will there be enough copies for me to get one, will it every be restocked in the future, will I be in a situation to get a copy next time, will I need it in the future). That uncertainty is what creates the fear.
Yep, again no one has said otherwise, not sure why you keep arguing common sense stuff that no one is disputing.



Originalmente postado por D. Flame:
That is referring to the SELLERS, NOT THE BUYERS.
Yes, I never said otherwise. Can you answer who the TARGET of the sellers marketing is?

Originalmente postado por D. Flame:
The sellers are deliberately and strategically inducing a feeling of uncertainty in the buyers.
Yep, again, no one has disputed that, so not sure why you keep trying to argue it. The sellers are deliberately and strategically inducing a feeling of uncertainty in the buyers by marketing that their product is only available for a limited time.

Afterall the entire point of marketing is to communicate to your customers and get them to buy your product.

Originalmente postado por D. Flame:
As for Disney, the uncertainty comes NOT from knowing when it goes into the vault but the uncertainty of when or if it will come back out, as well as they ability to obtain it at such time that it does.
I mean not sure why you keep repeating stuff i've already said and trying to act like its new info

Originalmente postado por brian9824:
The knowledge that they will be going away is well known to create the fear of missing out, you might not know exactly when its going away but you know it is going away.
As already stated they make sure people knew their movies would go away , because without the knowledge they could miss them there was no fear to motivate them to buy it.

Although since your not aware they also have repeatedly given exact dates for when items go into the vault to make sure people know.
Paratech2008 3 fev. 2024 às 11:53 
Who's going to buy a game before it's released fearing it might be quickly removed from the store when so many games released were buggy and needed updates day one.

And people think Early Access is risky.
Brian9824 3 fev. 2024 às 12:02 
Originalmente postado por Paratech2008:
Who's going to buy a game before it's released fearing it might be quickly removed from the store when so many games released were buggy and needed updates day one.

And people think Early Access is risky.
Everyone better go buy every game that is on steam right now because who knows, in 10-20 years its possible one of them might be removed....
D. Flame 3 fev. 2024 às 12:16 
Originalmente postado por Paratech2008:
Who's going to buy a game before it's released fearing it might be quickly removed from the store when so many games released were buggy and needed updates day one.

And people think Early Access is risky.
Games these days don't get a fraction of the QA time that games got before online patches were a thing, so even games that are not up front about being "Early Access" are still buggy AF. Pretty sure that CP2077 wasn't calling itself EA, but it was the buggiest game in modern history, even being the only game in history to get involuntarily pulled from the PSN store due to its poor quality.

Early Access seems less risky to me, because at least you know that they are planning to update and fix their game.
Sigma957 5 fev. 2024 às 1:13 
GOG has the same problem. They do not announce when a game is being removed from a sellable state. Sure if you bought the game it will still be in your offline installers drop down menu but yeah, they have very bad communication when it's time for a game to lose its sellable state just like Valve.

Spec-Ops disappeared without even an GOG forum announcement from CD Projekt RED on February 2nd.

No one cares about Disney. "They are a dying race. We should let them pass."
Última alteração por Sigma957; 5 fev. 2024 às 1:14
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Postado a: 2 fev. 2024 às 12:11
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