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There's always money in my wallet because I can't spend it. The amount is literally too small being that it is a decimal and my currency doesn't do decimals. But Valve still use this decimal amount in the market pricing. It's a bit annoying really as it's impossible to avoid if you do anything with the market.
1 JPY is the smallest unit that can be spent. There's a smaller unit, "sen", which is no longer used in physical transactions, and Japanese companies if they use this unit will round up/down to the nearest 1 yen. Valve don't do this rounding off, so we get stuck with unspendable money. It's also why, when yen pricing was first introduced to Steam, it was impossible for us to purchase. Valve had not removed the decimals from the store, and payment processors couldn't handle it. But they still never removed it from their own market place.
B) Victim dumb enough to download things they don't know, nor understand what they're downloading, and installing/running, get virus on their system, blames others instead of own faults.
Can get email with virus attached, discord sending you a virus, you surfing for *free* things, maybe even smash buttons, and say oops well doesn't matter I worry about it later kind of thing.
On some day you had got fooled/tricked by scammers so to given away your steam account credentials on some fake and/or phishing website/link literally, so even the QR got cloned ..
If you logged in into a scam/phishing site, you gave away all of your Steam Account credentials and login informations. A bot creates and places an API-key into your Steam account and therefore get semi-full access to it. This API-key in this case can be seen as a legitimiate "trojan", and/or as a remote access for developers.
Even your SteamGuard Codes / 2FA get become cloned for them ..
Hundreds and thousands of Steam Accounts become hijacked like this on a DAILY BASIS, cuz of greed .. using account credentials and security measures without a brain ..
Here, this is my version and work through that list, if you havent yet:
⚠️ YOUR ACCOUNT HAS BEEN COMPROMISED ⚠️
# # # # # # # # # # # # # # # # # # # # # # # # #
Stay cool!! They have gained access to your Steam account!!
You have been fooled/tricked by scammers/hijackers to give away your login credentials on some fake and/or phishing website, link or similar!!
Hijacked money and items will NOT be recovered by Steam Support since 2015 !!
https://www.eset.com/int/home/online-scanner/
https://store.steampowered.com/account/
https://steamcommunity.com/dev/apikey
https://store.steampowered.com/twofactor/manage
https://store.steampowered.com/twofactor/manage
https://store.steampowered.com/twofactor/manage
Also check from where your account was being accessed from:
https://help.steampowered.com/en/accountdata/SteamLoginHistory
Open a Support Ticket, Steam Support might help localizing the hijacker:
https://help.steampowered.com/en/wizard/HelpAccountDataQuestion
Here is more account related data to find:
https://help.steampowered.com/en/accountdata/
Good Luck !!
And how do we know that this flaw really existed, and isn't just something that group made up?
I only found their own demonstration of this supposed flaw.
No Independent one.
Everyone can fake a video.
And all information about this flaw is from just their own source.
That is not a good standard.
Usually flaws are reproduced by many different sources Independent from each other.
https://www.cvedetails.com/vendor/9423/Valvesoftware.html
Specifically:
https://www.cvedetails.com/cve/CVE-2021-30481
There are no known current active vulnerabilities on Steam as platform as long as you are patched. However zerodays can always exists but there are no OSINT rumors or reports currently.
IP bans do very little. Many people have dynamic IPs, for example.
Steam has FAQs and the like about scams, they even get updated frequently. Something people seem to forget to check.
It's a users own responsibility to ensure they practise "internet security 101".
Okay, just because you can't read sources, doesn't mean that no-one can.
These links are using Twitter and YouTube as a reference, not valve!
Please do yourself a favor and learn to check your links.
If it was that simple we would have widely adopted that strategy as industry. Instead we are moving more and more away from IP blocks because they do not work. It is the same why blocking spammers as end users has almost none effect they will just lease another or hijack some others connection or address to continue. The IP blocks are mostly quick response actions while fortification is being done based on signature detection or rule-set triggering.
IP abuse reports takes most times 72 hours before they can be investigated by the supplying ISP. In which cases the criminals already moved there operations to another point. Not to mention the resource cost in CPU required to check all connections against an disallow, blacklist. In fact overloading poor designed firewalls with to much block triggers is a very common form of DDoS attack.
It takes less than 5 minutes to auto-deploy a bot operated payload server and command control environment (C2) and with advancements in A.I this only gets faster.