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Your last paragraph show exactly the opposite to what you say because your only counting the top 100?..............theres more than 100 games .....soooooo them people dont count~?
When pushing a narrative and claiming false data by using 100 active games, anyone not gaming but ONLINE using the forums, browsing the store, in chat or are logged in but are away from their PC are counted because they are ONLINE, even ALTS.
So unless they lock account not counting them, or delete accounts banned from the forums or having a VAC or Game Ban the number of accounts will be higher than unique users. However, the unique number of users is still climbing due to the internet becoming more accessible, as demonstrated by the lockdown years.
Publicly accusing the company of something the users are directly causing is being intentionally dishonest. Do note continual public legal accusations can actually cause legal trouble, so it is not advisable.
its a easy search
do you own investigation into what steam declares chances are you will pick up on things that don't add up, that i missed. this one stuck out though, the pattern of increased user base is to transparent and non believable simply due to its statistical average of increasing users at a sustained rate.
Assuming an unnatural pattern exists isn’t providing evidence.
Their main 'thesis' seesm to be that the concurrent users doesn't match players in game and such the concurrent users is a lie
This is sort of like saying "an amusement park says there are 10,000 people in the park, but all the rides only hold 2000 people max so that must be a lie!". This is of course nonsensical Its not like when you enter a park you're immediatly catapulted into a ride. Any more than a user who logs into steam immediately has to launch CS2 and go into a competitive game.
Which again woudl be like "WOW is liying because they say they have X million subscribers but their servers hold less than that so they must not have that many subscribers"
Also its not like there wasn't some global thing that happened in 2019 that forced people to stay at home constantly? Yeah I definitely don't remember anything like that being a thing. You act like subscriber counts must be 'linear' or its 'fake' as opposed to "companies exist in the real world and real world events impact how you can grow'. Youre probably going to look at Zoom and go "they're lying about their revenue because its not linear"
Its jsut FUD and not even well thought FUD. You had to think harder about how these numbers DONT make sense
Just how many threads with the same ♥♥♥♥♥♥♥♥♥ do you need OP?
Odd you bring revenue in the mix and yet are a "free to play only" user, not a consumer.
https://mobilemarketingreads.com/steam-revenue-and-user-statistics/
It kinda also seems like you confuse or ignore the difference between users logged into Steam and users in game. Or you think those are the same value or are interchangeable.
Either way your ability to interpret data some random website is scraping is in the F- territory.
what it does show is steams narrative is working hard to cover up the truth, great work at maintaining a untruthful user base, let me know when real steam accounts show up to the discussion, until then i will just entertain your fantasy that steam has 30 million users that don't exist.
Odd comment to make based on your opening post is about YOUR interpretation of statistics by looking at players IN-GAME only status, while ignoring ONLINE status.
On Saturday, January 7th, Steam surpassed previous user milestones by reaching:
10,082,055 active IN-GAME players
32,186,301 concurrent ONLINE users
CS2 - 1,277,907
That's 2 games out of well over 2 million AppIDs on Steam. Entirely plausible to have 30mil or more concurrent users.
SteamDB:
https://steamdb.info/charts/
Concurrent Steam Users
23,513,790 Online | 6,494,258 In-Game
That's during major USA work hours as well.
And online includes ALTS.