Issues with steams Concurrent user declarations vs steams actual activity
Date Steam Concurrent Users

January 2023 32.2 million
November 2022 31.3 million
October 2022 30 million
January 2022 29 million
November 2021 27 million
December 2020 24.8 million
December 2019 17.6 million
June 2018 17.2 million
September 2017 15.6 million
September 2016 12.6 million
August 2015 10 million
August 2014 7.2 million
January 2013 6.6 million

as you can see steam is portraying itself to gain 3million users a year. however keep in mind that from 2003 2013 steam had less then 6 million concurrent user and more realistically the numbers in 2011 suggest they had 2 million users.

while steam continues to play the part of falsifying its user concurrency it is clearly understandable when you look at the pattern of steams supposed user declarations.

is anyone really convinced by steams false narratives today. lets be realistic that steam forums have reached all time low activity rate. that this reflects poorly upon steams declared user base. and more so shuffling its 3.2 million fake users into a ever growing list of false data.

if you just so happen to take all the top 100 games active on steam you will find that the user base falls simply shorty of 30 million users, making it all rather suspicious content that can not be trusted by a company known for its untruthful practices.
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กำลังแสดง 1-15 จาก 53 ความเห็น
Can you please provide evidence of all your theories as you have shown nothing so far?
Your last paragraph show exactly the opposite to what you say because your only counting the top 100?..............theres more than 100 games .....soooooo them people dont count~?
แก้ไขล่าสุดโดย Carlos100; 30 ม.ค. 2024 @ 2: 06pm
โพสต์ดั้งเดิมโดย Golden Unicorn:
if you just so happen to take all the top 100 games active on steam you will find that the user base falls simply shorty of 30 million users, making it all rather suspicious content that can not be trusted by a company known for its untruthful practices.

When pushing a narrative and claiming false data by using 100 active games, anyone not gaming but ONLINE using the forums, browsing the store, in chat or are logged in but are away from their PC are counted because they are ONLINE, even ALTS.
แก้ไขล่าสุดโดย Nx Machina; 31 ม.ค. 2024 @ 5: 25am
You’ve done nothing to offer evidence for your speculations.
แก้ไขล่าสุดโดย Aachen; 30 ม.ค. 2024 @ 2: 06pm
โพสต์ดั้งเดิมโดย Golden Unicorn:
Date Steam Concurrent Users

January 2023 32.2 million
November 2022 31.3 million
October 2022 30 million
January 2022 29 million
November 2021 27 million
December 2020 24.8 million
December 2019 17.6 million
June 2018 17.2 million
September 2017 15.6 million
September 2016 12.6 million
August 2015 10 million
August 2014 7.2 million
January 2013 6.6 million

as you can see steam is portraying itself to gain 3million users a year. however keep in mind that from 2003 2013 steam had less then 6 million concurrent user and more realistically the numbers in 2011 suggest they had 2 million users.

while steam continues to play the part of falsifying its user concurrency it is clearly understandable when you look at the pattern of steams supposed user declarations.

is anyone really convinced by steams false narratives today. lets be realistic that steam forums have reached all time low activity rate. that this reflects poorly upon steams declared user base. and more so shuffling its 3.2 million fake users into a ever growing list of false data.

if you just so happen to take all the top 100 games active on steam you will find that the user base falls simply shorty of 30 million users, making it all rather suspicious content that can not be trusted by a company known for its untruthful practices.
The number of unique users vs accounts is always going to be different especially when people make multiple accounts when being banned from the forums or games themselves, especially when an individual states of intentionally doing so.

So unless they lock account not counting them, or delete accounts banned from the forums or having a VAC or Game Ban the number of accounts will be higher than unique users. However, the unique number of users is still climbing due to the internet becoming more accessible, as demonstrated by the lockdown years.

Publicly accusing the company of something the users are directly causing is being intentionally dishonest. Do note continual public legal accusations can actually cause legal trouble, so it is not advisable.
Steam Revenue and User Statistics (2023)

its a easy search

do you own investigation into what steam declares chances are you will pick up on things that don't add up, that i missed. this one stuck out though, the pattern of increased user base is to transparent and non believable simply due to its statistical average of increasing users at a sustained rate.
แก้ไขล่าสุดโดย Golden Unicorn; 30 ม.ค. 2024 @ 2: 14pm
โพสต์ดั้งเดิมโดย Golden Unicorn:
…. this one stuck out though, the pattern of increased user base is to transparent and non believable simply due to its statistical average of increasing users at a sustained rate.

Assuming an unnatural pattern exists isn’t providing evidence.
I normally wouldn't even bother entertaining the nonsense the OP is saying but even on its face its just nonsense

Their main 'thesis' seesm to be that the concurrent users doesn't match players in game and such the concurrent users is a lie

This is sort of like saying "an amusement park says there are 10,000 people in the park, but all the rides only hold 2000 people max so that must be a lie!". This is of course nonsensical Its not like when you enter a park you're immediatly catapulted into a ride. Any more than a user who logs into steam immediately has to launch CS2 and go into a competitive game.

Which again woudl be like "WOW is liying because they say they have X million subscribers but their servers hold less than that so they must not have that many subscribers"

Also its not like there wasn't some global thing that happened in 2019 that forced people to stay at home constantly? Yeah I definitely don't remember anything like that being a thing. You act like subscriber counts must be 'linear' or its 'fake' as opposed to "companies exist in the real world and real world events impact how you can grow'. Youre probably going to look at Zoom and go "they're lying about their revenue because its not linear"

Its jsut FUD and not even well thought FUD. You had to think harder about how these numbers DONT make sense
แก้ไขล่าสุดโดย Satoru; 30 ม.ค. 2024 @ 2: 20pm
This ♥♥♥♥ again!?

Just how many threads with the same ♥♥♥♥♥♥♥♥♥ do you need OP?
โพสต์ดั้งเดิมโดย Golden Unicorn:
Steam Revenue and User Statistics (2023)

Odd you bring revenue in the mix and yet are a "free to play only" user, not a consumer.
Kinda seems like you're engaging in some egregious rounding. And also falsely assuming growth is always going to be linear so you make claims for things you don't have data for.

https://mobilemarketingreads.com/steam-revenue-and-user-statistics/

It kinda also seems like you confuse or ignore the difference between users logged into Steam and users in game. Or you think those are the same value or are interchangeable.

Either way your ability to interpret data some random website is scraping is in the F- territory.
its just statistics honestly you can't believe statistics anyway?

what it does show is steams narrative is working hard to cover up the truth, great work at maintaining a untruthful user base, let me know when real steam accounts show up to the discussion, until then i will just entertain your fantasy that steam has 30 million users that don't exist.
โพสต์ดั้งเดิมโดย Golden Unicorn:
its just statistics honestly you can't believe statistics anyway?

Odd comment to make based on your opening post is about YOUR interpretation of statistics by looking at players IN-GAME only status, while ignoring ONLINE status.

On Saturday, January 7th, Steam surpassed previous user milestones by reaching:

10,082,055 active IN-GAME players

32,186,301 concurrent ONLINE users
แก้ไขล่าสุดโดย Nx Machina; 30 ม.ค. 2024 @ 2: 31pm
โพสต์ดั้งเดิมโดย Golden Unicorn:
its just statistics honestly you can't believe statistics anyway?

what it does show is steams narrative is working hard to cover up the truth, great work at maintaining a untruthful user base, let me know when real steam accounts show up to the discussion, until then i will just entertain your fantasy that steam has 30 million users that don't exist.
Palworld - 2,101,535
CS2 - 1,277,907

That's 2 games out of well over 2 million AppIDs on Steam. Entirely plausible to have 30mil or more concurrent users.

SteamDB:
https://steamdb.info/charts/

Concurrent Steam Users
23,513,790 Online | 6,494,258 In-Game

That's during major USA work hours as well.

โพสต์ดั้งเดิมโดย Thermal Pineapple:
This ♥♥♥♥ again!?

Just how many threads with the same ♥♥♥♥♥♥♥♥♥ do you need OP?
:104:
โพสต์ดั้งเดิมโดย Nx Machina:
โพสต์ดั้งเดิมโดย Golden Unicorn:
Steam Revenue and User Statistics (2023)

Odd you bring revenue in the mix and yet are a "free to play only" user, not a consumer.
:104:
โพสต์ดั้งเดิมโดย Nx Machina:
โพสต์ดั้งเดิมโดย Golden Unicorn:
its just statistics honestly you can't believe statistics anyway?

Odd comment to make based on your opening post is about YOUR interpretation of statistics by looking at players IN-GAME only, while ignoring ONLINE.

On Saturday, January 7th, Steam surpassed previous user milestones by reaching:

10,082,055 active IN-GAME players

32,186,301 concurrent ONLINE users
:104:
แก้ไขล่าสุดโดย Mad Scientist; 30 ม.ค. 2024 @ 2: 30pm
You always know when Everyone Is Invited is banned because they switch to Golden Unicorn to post the same crap.
โพสต์ดั้งเดิมโดย Mad Scientist:
SteamDB:
https://steamdb.info/charts/

Concurrent Steam Users
23,513,790 Online | 6,494,258 In-Game

And online includes ALTS.
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