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From physical games? I'm not sure about that.
Often times game developers still pay a percentage to the console maker for the game to be licensed for their console and factor that in their total price when they sell it to other third party stores in bulk.
https://steamdb.info/app/1778820/
$93.49 Canadian.
$69.99 US.
Roughly equal. That price converted to USD is $69.44 US.
$89.99 Canadian on Amazon Canada.[www.amazon.ca]
Same at Gamestop.[www.gamestop.ca]
Compared to US retail prices for console.
$69.00 USD at Amazon.[www.amazon.com]
Gamestop's website is being weird and not loading, so $69.00 USD at Walmart.[www.walmart.com]
Since the Canadian Steam price is roughly equivelant to the US Steam price after conversions, I think a better question would be why is Tekken 8 a bit cheaper on console in Canada specifically?
It's not the cut. Consoles take 30% plus an additional licensing fee for third party publishers. Steam's cut is 20%-30% flat depending on sales.
Physical has a cost associated with printing the physical media, then shelf space at stores, then the retailer's cut, so that doesn't make much sense.
In the end, only Bandai Namco can answer the question, since they're the ones who set the prices.
A little breakdown on game prices, physical vs digital.
https://www.serkantoto.com/2020/12/30/price-video-console-game-digital-physical/
Well, that's an interesting article, but have you read the introduction?
"A common question over the last decade from investors has been: What is the share for digital versus physical video game sales among publishers and retail stores or platform providers?
Strangely, information about this important topic for the gaming business is all over the place, outdated or straight-out incorrect.
Here is my own analysis, but please note:
This is not and can never be an exact science because the numbers below are typically never disclosed, fluctuate over time and vary – depending on who you ask, where and when."
Thanks for sharing, anyway.
That's how the consoles used to make their money because the console itself was usually sold with very little profit, or sometimes even at a loss. This worked because they knew that the real money was in the games.
Well, I wasn't saying there isn't any fee, you know. The point is that it might be lower than 30% for each game sold.
It's a complex matter because each company (Nintendo, Sony, etc) may have their own set of rules.