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This last part would ♥♥♥♥ up gaming as we know it and gaming is already fragile as it is with all the cursed dlcs breaking games apart that you have to pay extra for. Greed is what lead gaming to what it is nowadays. It "could" get worse. I pray it doesn't but it could.
Technically though, you never owned a game. The same way you've never owned a book, a cd of music, or a film. All of these have operated on the same model; that you pay for the right to use them. The forming of second hand markets around physical goods simply game people the incorrect perception that they owned these forms of creative works.
As far as payment models go for accessing these works, they will only be used for as long as they prove viable -- that is popular. If you don't want access to single player experiences being on a subscription based entry model, don't buy any kind of subscription that leverages such single player content. That includes Game Pass and the various other subscription models put out by publishers for their libraries.
MMOs at least have a meaningful reason for monthly subscriptions: the costs related to running and maintaining an online environment as the backend for the experience they offered.
Gamepass is one thing I can kinda be fine with. I've enjoyed many games there and it was well worth the price paid. You pay to rent games but we used to do that in blockbuster. The good old days, except it's digital. As long as Gamepass does not become greedy.
What I don't want is release one game but if you want to keep playing it, you need to pay some monthly charge. Of course I understand that not everyone would want gamepass as some people want to own games. I would not force this option on other people.
These gaming companies are not charities. They have employees that need to be paid to put food on the table and keep a roof over their heads. Making games is not a cheap venture. It never ceases to amaze me how unique the gaming community is in not wanting to pay for a product and complaining dawn to dusk, and all through the night about how expensive a non-essential luxury hobby is.
No one is entitled to video games. And truth be told, it has never been cheaper to be a gamer than it is in this day and age. Absolutely there can, and needs, to be some improvements to standards in the industry, but the improvements needed in the community far outspan what the industry needs. For years, gamers have done nothing but rally against Games as a Service, all the while performing actions that all but guarantee that is where the industry will have to go in order to remain solvent. The last thing I want to see is GaaS become the predominate model in the industry, but it seems the rest of the gaming community refuses to change its habits to prevent that from happening,
The problem is if rockstar starts doing their bs on other games. Imagine playing a single player game and you can purchase special currency with real money. This would be a notch worse than cursed dlcs. Gaming could be heading toward pretty dark times. o.o
My casual observation is that there is a subgroup of "gamers" that seems to think that any company pulling anything more than a 1% margin are "greedy" and "rolling in money".
Gaming is one of the cheapest forms of entertainment and its cheaper than it has ever been for the consumer.
40-45 years ago people were paying $55 for 4kb carts. $55 then is SIGNIFICANTLY more expensive than $55 today.