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回報翻譯問題
1. Likely that the games will be more interesting to me than non-Early Access games
2. That there is far more of said games (games I find interesting like crafting games) by a large ratio then in non-early access gaming
3. if its been in Early Access for less than a year it a purchase risk.
People have a hard time understanding why I like early access games but I think maybe this different response might help.
Please point to me the non-early access games that have crafting and are not minecraft
and instead play the crafting games that are non-early access.
oh wait...there really arent any.
''''''Please point to me the non-early access games that have crafting and are not minecraft???'''''''
I pretty much only play games with crafting in them now. I guess putting crafting in games is just to hard to do.
a cartoon that is almost 2d? nope not for me I need something that at least makes an effort to make me feel like I am there
Also, the completion rate of games is low, so just know that before you buy.
Pretty much that.
Early Access was devised to incentivize creativity and the creation of fun, inventive, out of the box titles with unconventional subject matter, gameplay mechanics or game design.
Basically to support indie games from small or up and coming developers.
Players would get to support a potentially cool project and actively or passively contribute feedback and help shape the game.
Developers would get beta testers, feedback that would potentially aid in development and bugtesting and capital to be able to continue development and sometimes even dispense with the need for a publisher.
At its inception, Early Access games would be cheaper at launch and sometimes go up in price on Full Release; as a way to reward those that took the Early Access risk.
Currently, Early Access is being abused, which results in games remaining in a perennial state of "Early Access Hell", with trite, overused game concepts being pushed.
At this moment, most of the experimentation while on Early Access involves abuse of pre-release monetization rather than exploring novel game concepts.
Until the paid Early Access concept is completed, no additional monetization should be added, in my opinion. Moreover, if any additional monetization will ever be added, these plans should be clearly delineated at EA launch.
Early Access has gone off the rails IMHO.
For me personally it's mainly a fascinating social and legal experiment.
As a social experiment it surprises me every day in how much ♥♥♥♥ gamers on Steam can be fed until a critical mass is reached. If Early Access wasn't about selling games but torturing, the pain threshold of gamers would put every trained spec forces member to shame.
As a legal experiment it exemplarily shows to me that in the online business one can still l get away with borderline fraud without suffering serious consequences.
Future generations of students will write papers on the subject.
Both situations have always been possible since Valve started selling third part products on Steam. This isn't unique to early access.