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I think those are quite different. I think I know what you mean by JRPG. With SN it's very obvious that you are playing a game, the maps are crude and it's all very segmented. You walk between fights which are waiting for you in specific places, it's all laid out very obviously. And lots of story moments indeed. Another game which I played and which is like this (but better) would be Tales of Arise.
Nier Automata is not like this. I would say that it is more an Action RPG or an action adventure game. You play as the MC and not as a party of multiple members. Much better levels, more immersive, you can lose yourself in the game world because it is not so artificial. Yes there are cutscenes but much less. It doesn't have all the slice-of-life and relationship stuff which the others have. And more continuous gameplay.
It was a while ago that I played it but I know that I finished it in one go and loved it. While I gave up on SN. I did finish Tales but... idk. It was alright but I didn't exactly love it in the end.
Play any old game from Japan, or watch their movies, and there will likely be lots of slow pacing and buildup, with huge expository scenes near the end. A good example (which is not a Japanese movie) is Silent Hill, which gives nothing for over an hour and then just dumps the whole narrative onto the viewer's lap right before the finale.
It's not strictly Japanese media, but it is more prevalent in their games and movies.
Reading this thread has helped me get into the correct mindset for SN and CV (more so than most reviews), so I won't be as put off by what's coming. Nier looks dull regardless, but I picked it up knowing that the stylistic characters were a stronger selling point than the game play.
That doesn't make it not a JRPG. And yes, I played the original Nier when it came out, as well as Nier:Automata. /shrug