Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
https://help.steampowered.com/en/faqs/view/4F62-35F9-F395-5C23
But I guess you think that they can't enforce that either?
GoG is the same as Steam and every other digital distribution platform. You are purchasing a license. You do not own the game and they can enforce this anytime they like.
https://support.gog.com/hc/en-us/articles/212632089-GOG-User-Agreement?product=gog
Also, I was not advocating for or admitting to piracy. I was just saying that as Gabe Newell himself said "Piracy is a service problem" and that you have to provide a better service than the software pirates. In this case, you could make the argument that software pirates are doing a better job, especially with delisted games that aren't legally sold anymore and are effectively abandonware. Stop the concern trolling and stop being dense.
Disagreeing with your point of view, is not trolling.
They aren't going to keep supporting Windows 7. If you want to go complain to somebody, how about complaining to Microsoft because they dropped support before Valve did, in 2020.
I don't see anyone gathering pitchforks and torches to storm Microsoft HQ though. Or raging on their forums. Why? Because they'd close the threads and just start banning people.
Operating systems have a life, and then they die. It's a thing.
Valve supported Windows 7, 3 years longer than Microsoft did and they created the damn thing.
You are intentionally being dense about it and making broad generalizations and bad faith arguments about what I said to push an agenda. That is concern trolling.
Not the issue, you never read what I said. The issue is far greater than just Windows 7, and that they sell games that don't function on new hardware or operating systems without consulting a ♥♥♥♥♥♥♥ community wiki (and also installing ten trillion workaround mods that conflict with each other) first. That's about as bad as selling a game on Steam without the executable to launch it. This issue could be solved if they approached the situation like GOG, since they don't want to do a lite client for legacy systems and half the people here talk about ♥♥♥♥ like they ever touched a single line of code.
Stop making excuses for the 8 billion dollar company. Community awards, the normalization of joke reviews, and the detriment they had towards healthy discourse on the Steam forums and reviews was a mistake. Go back to consoles if you want to make pea-brained arguments like this. Modern gaming sucks now thanks to people like you.
Care to chime in on that one OP? How exactly is it Valves fault? If Windows 7 was still supported by Microsoft, it would still be supported by Valve and every other digital distribution system, as far as gaming.
Yes they are dropping it, Epic and EA are and anyone else who hasn't dropped it, will eventually.
Now, software licensing, started in 1966, from IBM. Source here for people who want to read up on it.
https://www.create.ac.uk/blog/2018/11/14/the-first-software-licensing-agreement-and-its-relationship-with-copyright-law/
So, ya... Software Licensing has been a thing now, for almost 60 years, go figure. Pretty much the entire history of Software existing!
I know you probably know this btw. But, figured would post it for the luddites of the world so they could be better educated on the subject.
You can conjure up all the little excuses that you think are valid as to why they should keep supporting these dinosaurs, but it isn't going to do any good. It didn't do any good when people using Windows XP and Windows Vista made threads either. Support was still dropped.
You're just another user who thinks that Valve somehow reads these forums. They are community-based, which means that you're conversing with no one else but other Steam users. Constantly making Windows 7 threads are not going to get their attention either. This also happened when Windows XP and Windows Vista announcements were made.
First the false claims of jumping through hoops to get older games to work, when in reality it takes seconds. I've even shown how to run 16bit era games on Windows 10 and 11, with zero issues.
Everything that worked on Windows 7, I can run on 10 and 11. Everything that worked on XP, I can run on 10 and 11 but stick to my Retro Rig due to 4:3 ratio for a lot of them. Same for my Windows 3.X and DOS games, Retro rig again mostly due to 4:3 and prefer native CRT output, but can easily run on Windows 10 and 11.
I've shown how to run Securerom and Safedisc games on Windows 10 and 11, if want to risk it. Playing Heavy Metal FAKK2 even to prove it.
These false claims of games not working, is just ignorance. These claims of demanding a LIVE SERVICE PLATFORM to support legacy Operating Systems, is laughable at best. No store does, EA tried and it was a failure their end to stopped it.
All platforms are dropping Windows 7 support, or already have begun to.
Then people say "Well Microsoft didn't take away access of my games." No, you're right. What they did is far worse. They stopped supporting the very thing that you need to make those games run or at least run properly. However, strangely, this still remains Valves' fault and no one else's.
NTVDM (that compatibility layer for 16-bit applications as you mentioned) has issues, this also doesn't take things like 3D acceleration into account. There's literally an entire video of someone spending days reverse engineering an installer for a game to get it running on modern Windows, and you're claiming that it's as easy as setting that up. Also, NTVDM is only supported on 32-Bit Windows. Running anything 16-Bit in WINE or Proton on Linux will just redirect it to DosBox or tell you to install it. NTVDMx64 is a fork of that for 64-Bit Windows, but then again, you're dealing with a third-party fix AND it only supports AdLib audio.
Plenty of older games don't work with modern resolutions unless you spend the time to hex edit the executable or download a mod, which in that case, the game is still busted on modern operating systems. Prepare to also do a dozen different per-application workarounds if the game doesn't play nice with your modern display or controllers either, which is more of an endorsement of the Steam Deck than anything. You basically need driver workarounds for certain games that don't scale properly or use disgusting crap like fullscreen exclusive mode which switches the display resolution to something it doesn't support. I don't even think that 640x480 or anything lower is properly recognized by Windows 11 as a valid screen resolutiona anymore.
Games for Windows Live stuff is completely busted, stuff with SecuROM, StarForce, and SafeDisk refuse to run on Windows 10 or 11 unless you disable core isolation and disable driver signing, which in that case leaves a huge security hole in your system. Weren't people just getting mad at the Naraka Bladepoint developers for suggesting people to disable system essential security features to get their anti-cheat working.
Most games with spatial audio just don't work properly on Windows 10/11 unless you use a modified version of OpenAL with HRTF support. You're objectively getting a worse experience compared to older hardware outside of faster framerates that likely are already higher than your screen's refresh rate anyways.
For an example, there's a PC port of Sonic Heroes, and yet most people don't want to mess with that, the separate modloader, noCD patches for the game, or the hell of setting up mods to make it run properly, when Dolphin is right there for the GC version that's way easier to set up. If you need to have forsight and days of research to fix a problem with an older game, chances are someone who isn't as inclined would think it's a waste of time.
I'm just saying that people completely gloss over the many problems with running older software on Windows, and just make the broad assumption that Windows is backwards compatible with all software when Microsoft has fired their QA team and the last time they actually put an effort into backwards compatibility (outside of just keeping old APIs and just creating new ones under Ex if they needed to fix an issue) was with Windows 95/98.
Granted, the mess of software compatibility isn't Valve's fault, but the way they're approaching the issue is just with pure apathy. Much like anything else outside of them working on a shiny new pet project (like their hardware efforts).
And if having to consult a community wiki (that most people probably won't know exists) every time I buy a new game or even an older game that's on sale is the outcome of modern gaming and this "all digital" future we are going towards, maybe I'd rather not be a part of gaming because of how bad it's gotten.